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Fix wl pull

Posted: Thu Oct 23, 2025 4:20 pm
by DiMakss
WL can pull through fences (e.g. cemetery sc). This needs to be fixed.

Re: Fix wl pull

Posted: Thu Oct 23, 2025 6:05 pm
by DevanShell
You have LOS through fences, that’s why it works. Same as Mara pull and all other ranged ability’s

Re: Fix wl pull

Posted: Thu Oct 23, 2025 6:22 pm
by DiMakss
DevanShell wrote: Thu Oct 23, 2025 6:05 pm You have LOS through fences, that’s why it works. Same as Mara pull and all other ranged ability’s
False, mara cannot pull through fences

Re: Fix wl pull

Posted: Thu Oct 23, 2025 8:03 pm
by Telther
DiMakss wrote: Thu Oct 23, 2025 6:22 pm
DevanShell wrote: Thu Oct 23, 2025 6:05 pm You have LOS through fences, that’s why it works. Same as Mara pull and all other ranged ability’s
False, mara cannot pull through fences
Wrong…go to TC and check it at Morr, Mara can infact pull through fences

Re: Fix wl pull

Posted: Thu Oct 23, 2025 8:26 pm
by Gunlinger
Mara, Magus, Engi all need the same line of sight a range attack would need to hit. On top of it, those can only pull targets on a path where those targets could move along too. Is it on the exact same level and just a small part of fence that has an open pathway right next to it, they pull though it. Is it on another layer of the Y axis, it will not pull trough.
That's why those can not pull trough those Praag fences that are on the ramps, but CAN pull trough Manor and Graveyard fence.
Sometimes at keep fights it seems like they pull trough the wall, but that is the corners fault for having a bigger visual overlay as the hit box grid under it.

Lion and Choppa pull work different. The Lion pull works as long as the Player has visual line of sight to the target, when he gives the pull command. As long as there is a path for the Pet to reach the target, it will run there and pull the enemy to where the cast was initiated. The pull works on those fences as long as they are not to far above or under the ground level of the Player.

Choppa pull is a whole other thing. It is a 6 sec channel in which he does 3 ticks of 360° aoe dmg 25 feet around him. The channel will pull 1 target per tick right into the chopper if it got hit by the dmg. Naturally since you can use all aoe/range cone attacks trough fences, you will get pulled everywhere where those attacks can hit too. The Special part on GtdC is, that it works like Napalm or Dissolving Mist on the ground. Just that the Choppa is the center of it and can move. That's why you sometimes get pulled trough the ground in keeps and Towers.
If you place Napalm on the top floor right next to the staircase, the napalm will cover the top floor as an half circle and the stairs as the other half circle. Is there a slit between the stairs and the corner of the floor, it will even reach the ground floor. Now you have 3 layers on the Y Axis covered in Napalm. The half circle on top next to the staircase. The staircase itself. And the bottom floor half circle next to the stair case.

With this napalm visually in mind, now think of the napalm with a chopper in its center.
You may stand on top without line of sight to him, But you stand in the 2 dimensional 25 feet circle that tries to exist on a 3 dimensional ground. And in it's confusion it applies damage to you, even tho you not even have line of sight to that ugly green mountain of rage. And wuuuuush you get pulled trough the floor boards right into the Chop chop.

Re: Fix wl pull

Posted: Thu Oct 23, 2025 8:41 pm
by Vri
DiMakss wrote: Thu Oct 23, 2025 4:20 pm WL can pull through fences (e.g. cemetery sc). This needs to be fixed.
have you been pulled off keep walls just by the wl falling off the wall during pull? you can be jerked away very far.

Re: Fix wl pull

Posted: Fri Oct 24, 2025 5:31 am
by Ysaran
The only broken thing with wl pull is that it can not be interrupted

Re: Fix wl pull

Posted: Fri Oct 24, 2025 8:25 am
by Avernus
Ysaran wrote: Fri Oct 24, 2025 5:31 am The only broken thing with wl pull is that it can not be interrupted
And pet is invincible and teleports instantly right to its target, right?

Re: Fix wl pull

Posted: Fri Oct 24, 2025 10:33 am
by tsyuryu
delet pet problem solved, give wl pull like mara

Re: Fix wl pull

Posted: Fri Oct 24, 2025 11:09 am
by illumius
tsyuryu wrote: Fri Oct 24, 2025 10:33 am delet pet problem solved, give wl pull like mara
A quarter of the players of destraction will leave the game after that, as they will be pulled from besieged fortresses, from the walls, and through the obstacles.