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Balance Suggestions for Bright Wizard (and Sorcerer)

Posted: Mon Oct 27, 2025 2:37 pm
by GrandBillKing
Class diversity in RvR has significantly declined. Matches have become dominated by mirrored "melee trains" on both sides, leaving little incentive to play non-meta classes. I’d like to propose targeted adjustments specifically for the Bright Wizard (BW)—though much of this also applies to the Sorcerer (Sorc).

The BW was historically designed as a high-risk, high-reward glass cannon: sacrificing survivability for exceptional burst and crit damage. However, after numerous nerfs—including increased GCD, morale damage reductions, and the recent cut to crit damage from 100 Combustion—the class no longer feels viable. Its current state is clearly reflected in warband compositions: BWs are rarely seen, even in organized groups.

Solo roaming has become an uphill struggle with little payoff. The self-damage mechanic, combined with extremely low armor and survivability, now outweighs the benefits of high crit potential. After all, as the saying goes: “Dead players don’t deal damage.”

To restore the BW’s identity and encourage class diversity in both organized warbands and open RvR, I propose the following changes.

General Adjustments & Rationale:

Increase crit damage bonus from 100 Combustion by 10%.
Spoiler:
Given the class’s fragility, low armor, and self-damage penalty, this compensation is necessary. Post-nerfs, BW’s damage output is no longer meaningfully higher than other DPS classes—despite its inherent drawbacks.

Reduce self-damage from Combustion explosion from 750 to 600 (or even 550).
Spoiler:
This would make maintaining high Combustion stacks less punishing, especially during prolonged fights or when kited.

AoE & Tactical Adjustments:

Increase damage from the Explosive Force tactic to 100% (or at least 80%) of the explosion’s base value.
Spoiler:
With the proposed reduction in self-damage (e.g., to 550), this would result in ~550 AoE damage (or ~440 at 80%)—a modest but meaningful boost for melee-spec BWs relying on this tactic.
Increase Annihilate damage by 30–40%.
Spoiler:
This could be achieved either by increasing damage per tick by 40% (with 1 tick/sec) or by doubling the tick rate to 2 ticks/sec with a 40% total damage increase.
Currently, Annihilate feels underwhelming: it’s channeled, easily interrupted, and deals negligible damage. A slight buff would incentivize proper positioning and strategic use—as originally intended for high-impact, short-range AoE.
Reduce Scorched Earth’s Combustion cost 10
Spoiler:
This would allow BWs to maintain high Combustion stacks without wasting GCDs solely on recharging, improving overall damage consistency and play fluidity.
With these adjustments, the Bright Wizard—and by extension, the Sorcerer—could regain relevance in organized warbands while staying true to their glass-cannon fantasy. More importantly, it would help diversify the meta and bring back the class variety that makes large-scale RvR truly engaging.


Thank you for considering these suggestions. I believe small, thoughtful tweaks like these can breathe new life into underperforming classes without disrupting overall balance.

Re: Balance Suggestions for Bright Wizard (and Sorcerer)

Posted: Mon Oct 27, 2025 3:44 pm
by Shogun4138
There has been a recent surge in Bright Wizard bomb groups, and they are doing very well.

I do agree that backlash, imo, should just be removed.

Re: Balance Suggestions for Bright Wizard (and Sorcerer)

Posted: Mon Oct 27, 2025 4:27 pm
by saupreusse
Reverting the disrupt change and the class mechanic nerf might already be enough in terms of damage output adjustments.

Re: Balance Suggestions for Bright Wizard (and Sorcerer)

Posted: Mon Oct 27, 2025 6:47 pm
by gersy
saupreusse wrote: Mon Oct 27, 2025 4:27 pm Reverting the disrupt change and the class mechanic nerf might already be enough in terms of damage output adjustments.
+1