Florian90210 wrote: Mon Dec 29, 2025 3:29 pm
What can be even more boring than rankeds?
Not sure how this post helps. Stay out of the discussion please if you have nothing to provide.
As for the topic:
A lot of the feedback from Discord and the forums feels ignored or underestimated. Many players warned early about the problems this mechanic would create—and those problems are now clearly visible.
In my opinion, the addition of this mechanic undermines the core of competitive gameplay: tanks creating openings, DPS committing to focused damage, coordinated debuffs, healers CC’ing enemy healers, and kills creating real momentum. Given that this system was already working, it is unclear why ranked was considered to need a fundamental rework at all, as it naturally functioned through the interaction of the three archetypes.
With the current mechanic, HP pools and defensive morale rotations dominate outcomes—particularly with still-imbalanced DoK and WP builds that can commit to both damage and healing. Against such compositions, mistakes largely lose impact, and burst windows only matter once teams are reduced to extremely low HP values.
Reverting—or at least moving closer—to a state where kills clearly matter isn’t nostalgia; it’s a structural necessity for ranked to retain its competitive identity.
Speaking about competitiveness more broadly, it’s understandable that players have different comfort levels when engaging in group ranked. However, the current incentive structure does little to encourage consistent participation or long-term investment in the mode. Over many seasons, group ranked has often been approached primarily as a progression step rather than as a competitive environment in its own right. Without a clearer vision and stronger incentives for sustained engagement, the mode has become a low-commitment activity focused mainly on insignia acquisition (with teams that are picked purposely for that and even whole discords created for that purpose to avoid competition with veterans) - there simply is no competitive aspect left in this mode due to the missing moderation of it.
Additionally, several added ranked scenarios have, for a long time, not counted toward the weekly quest or have been missing proper flag conditions. When the enemy team leaves, matches can become indefinitely stuck, forcing players to quit and receive both a quitter penalty and a loss. This creates the impression that ranked play is no longer being actively maintained, which significantly undermines trust in the mode.