[slayer] mastery and ID
Posted: Mon Jan 19, 2026 4:02 pm
I want to discuss SL mastery and skill ID after the changes.
Let's start with ID.
The reduction in initiating damage is okay.
The 50% damage reduction on the main target is already painful.
The assumption was probably that the skill would only be used for AoE and not ST.
But Choppa FS as a buff around Choppa hits everyone equally.
(For me, this is comparable to the shaman's “Pass It On” tactic. Since it doesn't heal the character you want to heal the most, I'm also fighting for this change).
I know that ID has a short CD and FS has a long one, but keep in mind the big change in Short Temper / Red Goes Faster, which has a better effect on skills with long CDs.
I believe that the change to ID damage reduction on the main target should be reversed.
Mastery tree.
There is a big difference between choppa vs sl right mastery path.
GTDC as a utility skill is at the top of the path, while the FS damage skill is lower.
On the other hand, the Shatter Limbs utility skill is lower and the ID damage skill is higher.
I think the solution for choppa is much better.
It gives more possibilities for character building.
That is why I think Shatter Limbs should be at 13 mastery and ID at 9.
I will just add that my main character with the highest rr dps is Choppa, so that no one can say that I am not objective.
Let's start with ID.
The reduction in initiating damage is okay.
The 50% damage reduction on the main target is already painful.
The assumption was probably that the skill would only be used for AoE and not ST.
But Choppa FS as a buff around Choppa hits everyone equally.
(For me, this is comparable to the shaman's “Pass It On” tactic. Since it doesn't heal the character you want to heal the most, I'm also fighting for this change).
I know that ID has a short CD and FS has a long one, but keep in mind the big change in Short Temper / Red Goes Faster, which has a better effect on skills with long CDs.
I believe that the change to ID damage reduction on the main target should be reversed.
Mastery tree.
There is a big difference between choppa vs sl right mastery path.
GTDC as a utility skill is at the top of the path, while the FS damage skill is lower.
On the other hand, the Shatter Limbs utility skill is lower and the ID damage skill is higher.
I think the solution for choppa is much better.
It gives more possibilities for character building.
That is why I think Shatter Limbs should be at 13 mastery and ID at 9.
I will just add that my main character with the highest rr dps is Choppa, so that no one can say that I am not objective.