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Fort crashes
Posted: Wed Jan 28, 2026 8:41 pm
by arcane600
need advice to prevent crashes during a fort.
I feel like on my client there is a 80% chance upon push, no matter whether you are the attacker or defender, that the game crashes without any error message to the desktop in the split second the push happens. This is especially annoying when fully loaded with M4. I think it happens for some players, but not for all and I wonder what exactly is causing this for some players. How can the chance to crash be mitigated...?
Re: Fort crashes
Posted: Wed Jan 28, 2026 9:57 pm
by Gunlinger
Addons:
- WBStutterLess. Can set 2 modes for visuals to be triggered on and off by a build in macro for action bar. So you can set one where all the names, guild tags, combat animations of others or all of them are blended out/not showing.
- BuffThrottle. Comes with 2 macros where you can edit one to set the refresh rate on buffs and debuffs on targets to be less often.
- DisableCombatLog. Comes with 2 macros to turn combat log off and on on demand.
Re: Fort crashes
Posted: Thu Jan 29, 2026 3:47 pm
by TrainInVain
Gunlinger wrote: Wed Jan 28, 2026 9:57 pm
Addons:
- WBStutterLess. Can set 2 modes for visuals to be triggered on and off by a build in macro for action bar. So you can set one where all the names, guild tags, combat animations of others or all of them are blended out/not showing.
- BuffThrottle. Comes with 2 macros where you can edit one to set the refresh rate on buffs and debuffs on targets to be less often.
- DisableCombatLog. Comes with 2 macros to turn combat log off and on on demand.
I installed buff throttle and it shows its loaded, I don't see it in my macros. Didn't see any instructions on idrinth.
Re: Fort crashes
Posted: Fri Jan 30, 2026 5:13 pm
by Gunlinger
The instruction is on the German header.
Some Text about warhammer checking for new buffs or debuffs. And that with this addon and a macro, this checks can be set to be less frequent.
/script BuffRefreshDelay = X.X is the text to fill into the macro.
For example i made 2 for my game.
/script BuffRefreshDelay = 10 for laggy keep lords
and
/script BuffRefreshDelay = 1 for not so laggy fights in zones with only 1 wb on both sides
Re: Fort crashes
Posted: Fri Jan 30, 2026 6:02 pm
by TrainInVain
Gunlinger wrote: Fri Jan 30, 2026 5:13 pm
The instruction is on the German header.
Some Text about warhammer checking for new buffs or debuffs. And that with this addon and a macro, this checks can be set to be less frequent.
/script BuffRefreshDelay = X.X is the text to fill into the macro.
For example i made 2 for my game.
/script BuffRefreshDelay = 10 for laggy keep lords
and
/script BuffRefreshDelay = 1 for not so laggy fights in zones with only 1 wb on both sides
tyvm for reply
Re: Fort crashes
Posted: Sun Feb 01, 2026 11:10 am
by Florian90210
got 2 crashes in a row in fort, can any dev say maybe there was changes in lord or other npc's spell effects?