Sc ideas / review
Posted: Sun Mar 08, 2026 9:38 am
Heya,
Suggestions for sc :
Debuff timer reduced for not accepting proc
10min is quite long while you could fill back the missing spot
Proc with dps/tanks
It seems sc only proc when there's at least 1 tank 1 heal and 2 dps on both sides?
Allowing sc to start with only dps and tanks would make more sc proc (ex: 3t vs 2t+1d or: 3d vs 3t)
Sc may also proc with 1 heal on both sides, as long 1 heal = 2 dps (ex: 1t+2d+1h vs 3d+1h)
Before patch, in empty hours / solo skirmish, there were often 3vs3 / 4vs4, was quite fun
Disable premade vs premade priority (if there's one?)
The main issue when facing a premade was the lack of balance
Since new matchmaking is auto-balanced, premades may get faster proc
I only tag solo/duo and it's often faster to join a sc by tagging both solo
Review on some sc
Bugs >
Dragon's Bane : orbs not working
Twisting Tower : Invisible rdps obstacle (oos) on bottom floor entrance
The Iron Clad : taking damages from water during the punt back from bomb
Strats >
Phoenix Gate : remove mid flag cap
Reikland Hills / Logrin's Forge / Thunder Valley / BotBC : make all flags open + unlockable
Maw of Madness / Mourkain temple / Tor Anroc : Replace orb dot by an increasing % dmg debuff
Thanks,
Looking forward city siege, backfilling stages worked great one time
Suggestions for sc :
Debuff timer reduced for not accepting proc
10min is quite long while you could fill back the missing spot
Proc with dps/tanks
It seems sc only proc when there's at least 1 tank 1 heal and 2 dps on both sides?
Allowing sc to start with only dps and tanks would make more sc proc (ex: 3t vs 2t+1d or: 3d vs 3t)
Sc may also proc with 1 heal on both sides, as long 1 heal = 2 dps (ex: 1t+2d+1h vs 3d+1h)
Before patch, in empty hours / solo skirmish, there were often 3vs3 / 4vs4, was quite fun
Disable premade vs premade priority (if there's one?)
The main issue when facing a premade was the lack of balance
Since new matchmaking is auto-balanced, premades may get faster proc
I only tag solo/duo and it's often faster to join a sc by tagging both solo
Review on some sc
Bugs >
Dragon's Bane : orbs not working
Twisting Tower : Invisible rdps obstacle (oos) on bottom floor entrance
The Iron Clad : taking damages from water during the punt back from bomb
Strats >
Phoenix Gate : remove mid flag cap
Reikland Hills / Logrin's Forge / Thunder Valley / BotBC : make all flags open + unlockable
Maw of Madness / Mourkain temple / Tor Anroc : Replace orb dot by an increasing % dmg debuff
Thanks,
Looking forward city siege, backfilling stages worked great one time