Zealot/RP QoL rebuffing
Posted: Sat Apr 11, 2026 3:48 am
Hello,
Zealot and Runepriest have one of the stronger buffing passive class mechanics with the flexability to pick between 3 options of flat stats based on group composition, need and builds. That is a luxary. But with this advantage also comes frustation. Each individual buff takes a global cooldown and rebuffing the whole group, 6 globals. Where as a BW/sorc/AM/Shammy or WP witj woundsbuff only needs 1-2 globals or a short casttime.
Its not that different, but it adds up over a play sessions across hours. If you are against a dps AM/Shammy with the buff removal tactic from middle tree, or face some of the set procs from Lost Vale, rebuffing can become a hassle for groupplay.
While rebuffing too easily, potentially could be a balancing issue. Id like to make a suggestion where we keep it QoL related and not affect any potential balancing if possible.
Suggestion:
RP/Zealot get a built in UI window very similar to the cultivating add-on Miracle grow remix. You get a small box with 3 options when you select each box(player), based on your current group. Selecting a buff (mainstat, resist, willpower/init) in each box, like selecting a seed in MGR, can be saved by pressing a "Save button" at the bottom of the UI box. Then with a new ability you can cast your saved selection of all the buffs, and all groupmembers within Line of Sight and within 100ft range will get the selected buff after a 2second cast from a new ability. Nothing overly fancy, just pure QoL which really should help keep Zealots/RPs sane.
Further on maybe addon creators could take this base addition to the game, and you could make a presaved list of characters you usually play with, and pre-save your selected buff for when grouping with them. or presave a setting to always buff Class X with Buff Y.
Zealot and Runepriest have one of the stronger buffing passive class mechanics with the flexability to pick between 3 options of flat stats based on group composition, need and builds. That is a luxary. But with this advantage also comes frustation. Each individual buff takes a global cooldown and rebuffing the whole group, 6 globals. Where as a BW/sorc/AM/Shammy or WP witj woundsbuff only needs 1-2 globals or a short casttime.
Its not that different, but it adds up over a play sessions across hours. If you are against a dps AM/Shammy with the buff removal tactic from middle tree, or face some of the set procs from Lost Vale, rebuffing can become a hassle for groupplay.
While rebuffing too easily, potentially could be a balancing issue. Id like to make a suggestion where we keep it QoL related and not affect any potential balancing if possible.
Suggestion:
RP/Zealot get a built in UI window very similar to the cultivating add-on Miracle grow remix. You get a small box with 3 options when you select each box(player), based on your current group. Selecting a buff (mainstat, resist, willpower/init) in each box, like selecting a seed in MGR, can be saved by pressing a "Save button" at the bottom of the UI box. Then with a new ability you can cast your saved selection of all the buffs, and all groupmembers within Line of Sight and within 100ft range will get the selected buff after a 2second cast from a new ability. Nothing overly fancy, just pure QoL which really should help keep Zealots/RPs sane.
Further on maybe addon creators could take this base addition to the game, and you could make a presaved list of characters you usually play with, and pre-save your selected buff for when grouping with them. or presave a setting to always buff Class X with Buff Y.