un-kill-able vol 2
Posted: Sun Apr 12, 2026 12:00 pm
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Another one of them ever popular defensive monstrosities, I did not include spec, but key elements are 600 int, 11k wounds 900 toughness. Sometimes wound proc, sometimes pilfer weapon.
There are fights where Im not tabbed in game, so it can look a bit clunky, this spec allows for slightly more passive gameplay than usual. As non physical dmg dealer, the dmg is actually not half bad with deamonic withering and elemental debuff.
With some tinkering one can make absolute solo monster out of this, specially with new fort staff giving cast time reduction.