No need much crit gear
Posted: Tue Jun 16, 2026 1:59 pm
Hello,
I wonder why there are so many 2H tank's weapons with crit?
I imagine it's beneficial for some tanks, but these are very niche and also very weak builds tbh.
Regarding the Kotbs, I've tried several full crit builds, both solo and in warbands/smallmen, and they're just terrible.
It's already difficult for a 2h kotbs to have sufficient survivability by simply stacking strength, so sacrificing even more defenses for a high crit chance, knowing that enemies have anti-crit and that there are counter-crit tactics like the WE one, is ridiculous.
You need to understand that stacking crit, whether in renown, gear, or consumables, significantly reduces parry chance, strength, wounds, anti-crit, etc.
To get at best 40/50% crit chance under tactic debuff, which will be debuffed by enemy anti-crit, while knowing that tank damage is low to begin with.
Critical hits are really useful for classes with significant DPS, like a class that hits for 500-600 and crits for 1200. A tank hits for 150-200, so their crit is only 300-400, making it very useless.
And as we've said a thousand times, purely glass cannon builds for tanks are completely unviable or is very niche for the guys who wanna troll on the lakes. You better go DPS.
Therefore, I think it would be good to rethink this niche crit stat on many tank weapons (especialy the bis ones Fortress and bloodlord) and perhaps replace it with defensive stats or increased strength, or melee power. Obviously, I'm not saying you should remove all crit option, you can keep 1 or 2 weapons that might be crit-oriented, but actualy it's too much, and forcing to play lower tier weapons if you're strictly pvp, or you have to do LV..
Praagmatic