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The 6 vs 6 's

Posted: Mon Sep 14, 2015 12:17 am
by lilsabin
SInce lots of poeple are always asking for a 6 vs 6 order vs destro meet up for brawl , is it possible for the devs. to create some "ARENA LIKE" scenarios , where people will only 6 vs 6 and just gain xp as reward , or no reward at all . Unless it take like 3000 years to be able to write (code) an environement that will alllow this . :)

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 12:30 am
by pullbot
Some kind of 6v6 sc would be pretty awesome. Like Eternal Citadel, it sucks for ranged dps though.

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 12:52 am
by Jaycub
6v6 Reikland factory would be nice. Having a large objective based scenario with many paths and nooks/crannies would put an importance on team work / roles, and tactics rather than just deathball 6v6 that encourages cancerous meta milker team compositions, and will end up in stalemates, or the team with a less competitive setup losing.

6v6 death matches can be setup by guilds fairly easily and don't require an SC environment, however delivering the type of experience a 6v6 objective based match is something that can only be by having the official support for it.

Pops wouldn't be very frequent, but if you are able to que for regular scenarios in addition to the 6v6 if you have a full party, some may pop every now and then, and guilds can of course use /w to see if any guilds on the other side want to que up for 6v6.

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 1:35 am
by lilsabin
by 6 vs 6 , i mean deathmatches (arena style) , not objectives based

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 4:14 am
by Sulorie
Indeed, 6vs6 is never about capping.

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 7:22 am
by Bretin
give us 6vs6 reikland hills and remove the flags plies... would be a fair place for both melee and range dps. give it a killcounter so whenever 6 ppls are killed or 15 min timer runs out it's over. like invading tovl.

Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 8:14 am
by yummypewp
Guys - shut up about changing a Scenario already in use, we need NEW maps!

If you want a 6v6, there is Caledor Woods already created for that purpose.


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Re: The 6 vs 6 's

Posted: Mon Sep 14, 2015 9:03 am
by Joies
yea, that scenario fits quite well +1

Re: The 6 vs 6 's

Posted: Tue Sep 15, 2015 8:44 am
by Jaycub
Sulorie wrote:Indeed, 6vs6 is never about capping.
Having point captures, and needing to hold and defend points takes more teamwork, communication, and tactics than just 6v6 DM. It also opens up new opportunities for certain classes/specs that are unused in the current deathball meta.

There is a reason competitive games like CSGO are objective based and not DM :^)

You also need a good map for it, caledor woods is for the most part open and linear and doesn't encourage complex movement.


If you want a pure 6v6 DM, mourkain temple is probably the best SC you will find.

Re: The 6 vs 6 's

Posted: Tue Sep 15, 2015 8:54 am
by Joies
there are plenty of modern mmo´s for objective pvp where you dont even have to fight to win, i suggest you try one of them, but leave that out of warhammer.