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Another QoL post.
Posted: Fri Jul 17, 2026 12:39 pm
by Shogun4138
Being forced to run pve dungeons x4. Its tedious, boring, and massively time consuming for people who have jobs.
Not to mention if you have 3+ characters, you're forced to do it 12+ times. Then the idea of help8ng others becomes a massive chore.
There are people who prefer pve more, maybe. It seems that the overall focus of players is pvp. Not sinking time into a dungeon that you have to repeat over and over.
Maybe reduce it to 2x.
Re: Another QoL post.
Posted: Fri Jul 17, 2026 12:43 pm
by Telther
4 is fine….it use to be 7 or more for the ring, 11 is coming to mind
Re: Another QoL post.
Posted: Fri Jul 17, 2026 12:51 pm
by kpihuss
I remember when Crypts and tunnels ring need almost 17 complete runs per character...

Re: Another QoL post.
Posted: Fri Jul 17, 2026 1:27 pm
by Shogun4138
So you all enjoy repeated trips x4 per character?
Re: Another QoL post.
Posted: Fri Jul 17, 2026 1:41 pm
by Telther
Only one that annoys me is BS, but I haven’t ran that since the rework, from what it use to be….is gladly keep it at 4
Re: Another QoL post.
Posted: Fri Jul 17, 2026 1:44 pm
by kpihuss
I don't like doing PvE. So I don't enjoy it.
On all my characters i won the wards only with RVR sets, using War crests.
However, I have guildmates who do a run of Bastion Staits or Lost Vale every day, and many of them do it just to help the rest of the guild, and they do it happily.
Keep in mind that a Crypts run takes 30-40 minutes, so doing all four runs adds up to about 2-3 hours of gameplay. However, this allows you to save a huge amount of time on War Crest, which would take many more hours, by skipping the guard and going straight from Vanquisher to Sov.
So I think it's too advantageous a change for players. If it were up to me, I'd make it 10 runs of each dungeon to get the full set, and make it a bit more challenging to obtain.
Re: Another QoL post.
Posted: Fri Jul 17, 2026 1:47 pm
by Nameless
Make 4 runs for the first character, rest characters of the account need only 2
Crypt and bb i sometimes run for fun. Tons of scavenging and salvaging, soulstone and break the monotonous rvr and they are done within 20-25 mins. Dungeon run for 20-25 min could be fun imo
Re: Another QoL post.
Posted: Fri Jul 17, 2026 2:15 pm
by kleinbuchstabe
kpihuss wrote: Fri Jul 17, 2026 12:51 pm
I remember when Crypts and tunnels ring need almost 17 complete runs per character...
oh man, same here...
the motivation in guild was zero, so we decided, that we start every "premade friday" with a BB/BE run to slowly farm the jewel influence...
Re: Another QoL post.
Posted: Fri Jul 17, 2026 2:35 pm
by gersy
Nameless wrote: Fri Jul 17, 2026 1:47 pm
Make 4 runs for the first character, rest characters of the account need only 2
Crypt and bb i sometimes run for fun. Tons of scavenging and salvaging, soulstone and break the monotonous rvr and they are done within 20-25 mins. Dungeon run for 20-25 min could be fun imo
+1 some sort of account wide solution would a fantastic idea
doesn't matter if it took 500 runs in the past, on live or whatever hellscape version of the game people love compare to. it's 2026, in a mainly pvp oriented game. most people don't want to spam dungeons. 2-3 runs would be much better and make people not dread the awful task of pve that you face after getting a new character to 40.
Re: Another QoL post.
Posted: Fri Jul 17, 2026 2:42 pm
by gisborne
Shogun4138 wrote: Fri Jul 17, 2026 1:27 pm
So you all enjoy repeated trips x4 per character?
You could do 0 per character since you clearly hate dungeons.