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Mara solo gank 1

Posted: Sat Aug 01, 2026 12:07 pm
by Xeros

Click here to watch on YouTube

Check out my new video : Mara solo gank 1

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 12:19 pm
by lumpi33
Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 12:33 pm
by Xeros
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 12:34 pm
by Pahakukka
Awesome clip, Roaming as melee is never easy, specially in dps spec!

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 12:40 pm
by M0rw47h
Awesome video.
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
I wish I still could pull you in melee range just to make you fly...

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 12:41 pm
by lumpi33
Xeros wrote: Sat Aug 01, 2026 12:33 pm
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)
That was a general statement. Not only solo roam where it is obviously also not bad.

It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios

WE like damage, tanky, pulls

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 2:23 pm
by Florian90210
lumpi33 wrote: Sat Aug 01, 2026 12:41 pm
Xeros wrote: Sat Aug 01, 2026 12:33 pm
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Saying that Mara ST is an OP class to solo roam is just straight ragebait :)
That was a general statement. Not only solo roam where it is obviously also not bad.

It is really good in team play. Click through the scenarios of a good Mara.
https://killboard.returnofreckoning.com ... /scenarios

WE like damage, tanky, pulls
That guy is just sweaty and play with his buddies. No connection to mara balance. He can win lots of SCs on any character.

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 3:16 pm
by salazarn
lumpi33 wrote: Sat Aug 01, 2026 12:19 pm Yet another overtuned destro class having too much of everything. Damage, survivability, utlity.

Will you ever fix that pull range? It is not 65ft, more like 70-75ft because it is not target cylinder center to target cylinder center, it is outside to outside making it having more range than intended and then you have that weird channel range checking on top. Even the 65ft is too far for a melee class.
Much as it goes against my principles to defend destro mara is fine.

The problem classes I WOULD SAY are zealot runie magus def welf and maaaaabe squiggie though atleast sh takes dmg

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 5:42 pm
by Panzer80
I see I'm not the only one who has enemies using their fists in Caledor lol.

Also, what makes the ground so bright? Is that reshade?

Re: Mara solo gank 1

Posted: Sat Aug 01, 2026 6:47 pm
by Pahakukka
my guess is that bright color is the recording and colorsettings because HDR.
Had some problems with it myself too, specially in highpass.