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Can you please make

Posted: Sat Aug 22, 2026 5:15 am
by Kyouaku
Well sac stab sucks now and isnt worth for SCs, can you please make the avatar set give the +2 mastery points for path of suffering?

It feels bad that WE cant do 13/13 and get two good finishers with it anymore, and you guys made the base finishers so bad here.

Or better year, if you keep being ultra heavy handed with nerfs without even being able to justify it, ca you make sov just give +2 skill points that can go into any tree? So that way players have some degree of protection when you decide to make already mid skills useless because you want to have your SWs perma kite WEs

Reducing the snare by 50%, and the damage, and the arm pen is just absurd. The skill needed a buff, not a nerf, and to cut the utility in half was insane

Making such heavyhanded and unjustifiable changes really sucks

Re: Can you please make

Posted: Sat Aug 22, 2026 5:42 am
by Kyouaku
Or just give WE burn away lies finally, trading the massive damage potential for a 5 second snare is a stupid trade.

Re: Can you please make

Posted: Sat Aug 22, 2026 7:44 am
by rychu097
Kyouaku wrote: Sat Aug 22, 2026 5:42 am Or just give WE burn away lies finally, trading the massive damage potential for a 5 second snare is a stupid trade.
Can WH get witchbrew and absorb and full corp damage to be similar to WE?

If yes u can take bal even as 6 point spell in any tree

Re: Can you please make

Posted: Sat Aug 22, 2026 9:05 am
by borc1
stealth main detected opinion rejected

Re: Can you please make

Posted: Sat Aug 22, 2026 9:37 am
by Kyouaku
Im fine if WH wants to trade exit wound for witchbrew and we get BAL to replace our over nerfed sac stab

When they reduce a 13 point costing finisher to a 5 second snare and reduce the arm pen unless its used at fill, they really make the skill just bad, it does less then the spammable at msot frenzies and only a bit more then it at max lol.

Re: Can you please make

Posted: Sat Aug 22, 2026 9:59 am
by coldhunter
rychu097 wrote: Sat Aug 22, 2026 7:44 am absorb
WH already has absorb tactic, just like all other empire characters
rychu097 wrote: Sat Aug 22, 2026 7:44 am and full corp damage to be similar to WE?
Your Fervor deal SPIRIT dmg, Incendiary Shot deal SPIRIT dmg, bullets deal SPIRIT dmg, all your openers deal SPIRIT dmg and your Burn, Heretic! deal SPIRIT dmg too. What else non-physical dmg you need? Oh, i know, you want that BAL, the ability that deals HIGHEST DMG IN GAME, be spirit dmg too, right?
Fun fact: WHs has MORE non-physical dmg on they core abilities then WE, but always whining on corp. dmg :lol:

Re: Can you please make

Posted: Sat Aug 22, 2026 11:10 am
by abezverkhiy
Absolutely correct statement. I love spirit damage build. The only drawback is lack of burst but all in all it is a good build.

Re: Can you please make

Posted: Sat Aug 22, 2026 3:07 pm
by Panzer80
NOOO. No cries for mirrors please.

They need to increase damage on core finishers. Reduce range on bladespin but increase the damage. I'd like to see on your knees replaced with a new big damage ability (range KD with daggers is silly). Then fix the absurd amount (3) of WS/armor pen buffs that don't stack on WE bc it's a mess of a class. Armor Pierce WS buff/Swift Movements/Sac Stab armor pen. None of these stack.

WH still needs more middle tree draw. That bottom tactic...make it better. You know what I want (gun spam). :D

Re: Can you please make

Posted: Sun Aug 23, 2026 10:30 am
by Kyouaku
Changing on your knees would be terrible, dont even say that.

And we need to have a direct mirror because they refuse to ballance fairly, sac stab was too weak compared to BAL before(And in general), and in general it only hit for like 1.5x spammable at max charge, to further nerf it like they did was absurd. It wasnt that powerful before, but it was nice to have a skill that wasnt a DPS loss and would snare

I think we need a direct mirror for WE/WH because they refuse to balance fairly, they wont even let sac stab have its 10 sec snare when sac stab wasnt an issue before, but they just say they needed to nerf it without even saying why....

Re: Can you please make

Posted: Sun Aug 23, 2026 2:04 pm
by Shogun4138
Sac Stab was nerfed because... Well, we are all trying to figure that out.

Stealth was nerfed because players have escape tools but they dont know how to use them. So they nerf the the stealth.

Nothing was justified, though they said it was because they want 6 man and up play groups. Yet none of that helped the six man or more. It was just a nerf to satisfy their own ego.