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Warcamp farming
Posted: Sat Aug 29, 2026 3:39 pm
by Delerium69
Warcamp farming is one of the banes of this game and ultimately leads to people not wanting to play. Not every guild does this but some do very often.
My QoL improvement suggestion is that the game simply spawns an NPC after X kills in the vicinity of the warcamp which decimates any opposition player that comes near for at least 15 mins.
.... alternatively spawn more aoe cannons and significantly increase their potency.
People cannot enjoy the lakes if they cannot enter them.
Re: Warcamp farming
Posted: Sat Aug 29, 2026 5:21 pm
by gisborne
They would just camp out of range, same result. Warcamp farming is just the result of a population/organizational imbalance. If they didn't camp the warcamp then they'd just be dominating elsewhere.
Re: Warcamp farming
Posted: Sat Aug 29, 2026 6:32 pm
by ElectricRinku
And it is way better for the game for perma stalemate fights to be happening literally anywhere else than right outside of the currently losing faction's warcamp.
Re: Warcamp farming
Posted: Sat Aug 29, 2026 7:48 pm
by coldhunter
Every wc has a lot of other ways to get out from it. Usually at least 1 PvE way. It’s a mystery to me why players don’t use them when they beeing farmed...
Re: Warcamp farming
Posted: Sat Aug 29, 2026 8:55 pm
by Pahakukka
maybe add barriers!
Re: Warcamp farming
Posted: Sat Aug 29, 2026 10:09 pm
by Aethilmar
Pahakukka wrote: Sat Aug 29, 2026 8:55 pm
maybe add barriers!
That's pretty funny.
Also the only way you for folks to be camped is if they let themselves be camped. Which means one of two things (or both):
1) There is an incentive to fight at the warcamp
2) There is little or no incentive to go anywhere else in the zone
I would hypothesize that until the zone warfare is made more interesting and rewarding for small-man/solos, then you will always get a lot of war camp fights.
So, no, we don't need to waste time on anti-warcamp camping mechanics. We need better zone activities to make it worth folk's time to not want to be there even if they are getting camped.
Re: Warcamp farming
Posted: Sun Aug 30, 2026 5:16 am
by normanis
cant be those guilds who claim thamselfs switch underdog side to balance fights, are warcamping togather with zerg.
Re: Warcamp farming
Posted: Sun Aug 30, 2026 9:30 am
by Nameless
The plan is simple your stacked wb wc camp the **** out of your opposition till the moment everything worthy log off then change the site to farm clueless pugs that they lead 10 mins ago without any sight of real opposition. But heck, tons of kills and prime kda.
Kinda disgusting imo and break totally any sort of realm pride but who cares kda ratio is the king.
Wc camp really kills any small scale that dont want to zerg surf which imo is a problem but as ppl said that is mainly campaign problem. We desperately need some orvr mechanics changes, like desperately
Re: Warcamp farming
Posted: Sun Aug 30, 2026 11:59 am
by Akalukz
Unfortunately i don't think we will ever see any meaningful RvR changes at this point. I don't even remember what the last actual change was. Maybe the way the renown was given? not a true change in mechanics tho. We had the 2 busted attempts to create RvR points, random Hero level mob and King of the hill. Both of which never worked.
But to say that it is entirely a RvR problem is a lie, its a people problem, the leaders like it, there for that is what we get. Good or bad, its a self created issue within the population.
Re: Warcamp farming
Posted: Sun Aug 30, 2026 2:22 pm
by Jajcek12
I was witnes of Hero npc spawn and i belive its intefesting turn and full of lake balancing potential content.
It can be spawned near dominated/aao side warcamp. Apathy side must fight with hero and "devide" forces to fight opponent and Hero npc.
My assumption are that if Hero will be spawned far from action , players will just skip it.
If event will spawn near deffensive positions of dominated side, it will help them in fights.
It saves aspect of "big battle" and not split dominating force into afk in empty part of map for sake of split.
Both sides have kind of content and aao side have kind of backup in form of Hero npc who non stop hit their opponent.
As witnes of Hero npc fight its highly fun content only when Hero is placed/ spawned in right place in right time.
Last aspect of those Hero npc near warcamp would be melting random zergers without group who just comes to leach on back of blob ,from Hero who can hit for 50% of their health pool.