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[WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 8:25 am
by Faction69
Back from a hiatus to see the recent huge nerf to stealth in reaction to WH/WE power following last year's big buff patch. At the time I called that WH/WE would end up being nerfed to being worse than it was before the buffs and I'm not happy to have been right.
But what actually happened is even worse, they killed the only unique part of the class: being able to pick your fights consistently in small scale. Could have just nerfed damage or utility to revert to back when things were more balanced a year ago (regen WE aside), but nope, something way more profound instead.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 8:41 am
by Nauht
This was definitely intentional to curb stealther numbers. It worked but too well, only see 1-2 stealthers at a time now in orvr.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 9:18 am
by Narfii
Nauht wrote: Sun Aug 30, 2026 8:41 am
This was definitely intentional to curb stealther numbers. It worked but too well, only see 1-2 stealthers at a time now in orvr.
That's what happens when you hack a fix instead of changing it correctly.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 9:52 am
by Farrul
Nauht wrote: Sun Aug 30, 2026 8:41 am
This was definitely intentional to curb stealther numbers. It worked but too well, only see 1-2 stealthers at a time now in orvr.
We all expected this to happen, hence why
45 seconds would have achieved a better result, not completely scare away stealth- gankers but not obliterate their populations.
60 seconds may have been excessive( although i personally think it was fine, the issue was imbalanced skills not stealth duration per se).
30 seconds makes the class mechanic counter intuitive, it makes the class mechanic painful and doesn't allow to scout etc which is the role of stealth classes.
Hence
45 seconds could strike a sweetspot, hard to tell if it is never tested.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 11:39 am
by Zappers
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 1:41 pm
by rrrutsss
I think 30sec is okey, but cooldown should be 10 sec instead of 30.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 2:23 pm
by Nelly74
No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 2:55 pm
by abezverkhiy
Nelly74 wrote: Sun Aug 30, 2026 2:23 pm
No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
List your toons and their RR so we know how valuable your opinion is. If any
Re: [WH] I'm sad to have been right...
Posted: Sun Aug 30, 2026 5:05 pm
by Nelly74
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm
Nelly74 wrote: Sun Aug 30, 2026 2:23 pm
No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.