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Seasons for Gear

Posted: Wed Sep 02, 2026 7:14 am
by footpatrol2
So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.

Here's what I mean by that.

Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.

Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.

So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.

When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.

So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.

When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.

Re: Seasons for Gear

Posted: Wed Sep 02, 2026 7:58 am
by rormara
Bro putting 2026 ideas into 2008 game. Takes like two months to become bis anyway

Re: Seasons for Gear

Posted: Wed Sep 02, 2026 2:20 pm
by kpihuss
footpatrol2 wrote: Wed Sep 02, 2026 7:14 am So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.

Here's what I mean by that.

Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.

Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.

So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.

When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.

So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.

When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
This is a MMORPG, not CS

Veterans should have advantages over players who are just starting out.

Right now in the game it's extremely easy to reach full Sov without knowing anything about the game; in a month you'll already be full BiS.

It sounds like a joke, but it's not, the spirit of the MMORPG has been lost on RoR.

Re: Seasons for Gear

Posted: Wed Sep 02, 2026 2:20 pm
by kpihuss
footpatrol2 wrote: Wed Sep 02, 2026 7:14 am So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.

Here's what I mean by that.

Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.

Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.

So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.

When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.

So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.

When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
This is a MMORPG, not CS

Veterans should have advantages over players who are just starting out.

Right now in the game it's extremely easy to reach full Sov without knowing anything about the game; in a month you'll already be full BiS.

It sounds like a joke, but it's not, the spirit of the MMORPG has been lost on RoR.

Re: Seasons for Gear

Posted: Wed Sep 02, 2026 4:13 pm
by Grunvagr
This would complicate the game. We need to simplify, if anything.

What really helps?

If some of the veterans take time to make a great YouTube tutorial video on how to spend war crests wisely, how to do public quests for gear along the way, how to level renown along with career level, etc.

It is what’s needed more than anything. It would help retain new players too.

Guides and resources to help new players get geared and have fun along the way would solve the problem you are trying to solve.

Re: Seasons for Gear

Posted: Thu Sep 03, 2026 10:27 am
by paoz
This is the most absurd suggestion I've even seen since I started playing RoR.

Re: Seasons for Gear

Posted: Thu Sep 03, 2026 11:09 am
by Alubert
Agree ^

Re: Seasons for Gear

Posted: Thu Sep 03, 2026 12:41 pm
by emiliorv
footpatrol2 wrote: Wed Sep 02, 2026 7:14 am So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.

Here's what I mean by that.

Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.

Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.

So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.

When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.

So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.

When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
This is similar to how Daoc EDEN seasons work => and its really fun every season fresh start

Re: Seasons for Gear

Posted: Thu Sep 03, 2026 12:48 pm
by Farrul
This population is too low and conservatory for such a radical thing^^ :D, although i can agree seasons** could potentially be a lot of fun if it was introduced properly on a second server which had it as foundation, of course assuming the pop was adequate for it.

This was always the thing about WoW ''classic'' nostalgia players, it resets and the fans love to live through each phase, of course WoW being a much different game than RoR ( in this case, way superior PvE game).

Re: Seasons for Gear

Posted: Thu Sep 03, 2026 6:48 pm
by Lescargo
I hate the kind of idea that insists on making life easier for new players by stripping away advantages earned by deserving veterans.
It is precisely the challenge of facing highly renowned/geared players that motivates you to push your limits and become just as strong.
Let's not forget that this is a PvP game—adversity is part of it; naturally, you have to face much stronger opponents to become strong yourself and achieve something meaningful.

And honestly, the game is already quite horizontal as it is; I find it boring enough that there are no real advantages beyond Rank 80.

If new players find the game too hard because they have to face powerful veterans, then perhaps this type of game isn't for them.
The server shouldn't have to adapt to the weakness of new players; it is up to the new players to put in the effort and become strong themselves.
That is how a healthy system works.

The weak face the strong to become strong. We lift people up rather than dragging them down.