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[SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:47 pm
by Bozzax
Why not reuse the battle proven 1.3.8 domination system (including 1.3.6 AAO)?
It is i battle proven and it was fun as hell
It took Realm effort to coordinate a lock
Epic rvr on BOs
If you haven't played it a small write up
http://tholal.blogspot.se/2009/03/how-t ... r.html?m=1
EDIT: without the pre 1.2 VP lock system
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:53 pm
by Ley
Worth a try, imo.
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:54 pm
by Azarael
How does this avoid the snowball problem?
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:54 pm
by Bozzax
Snowball = Zerg?
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:56 pm
by dkabib
Azarael wrote:How does this avoid the snowball problem?
It doesn't. People are desperately trying to come up with a solution without putting much though into it.
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 5:59 pm
by Azarael
Any proposition that is still vulnerable to players stacking one side in order to farm rewards is not valid.
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 6:00 pm
by Bozzax
1. Locks took many hours (min 2) - there was no chain locking
2. A good group or two could deny the zer rewards for hours just taking BOs and reset lock timers
3. Let medallions drop from kills as well
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 6:00 pm
by Penril
I remember someone suggesting AAO should boost stats for the underdog. That the underdog should be like Raid bosses. Here is an idea...
Does anyone remember the 1.4.8 forts? They allowed 4 players to act as Champs for their realm, kinda like monster play, giving them a huge boost to all stats. Maybe when a realm is badly outnumbered, there could be 4 Realm Champions (kinda like in City Stage 3) picked randomly from the highest RR healer/tank/mdps/rpds in the lake. These champs would have huge stats that would escalate with AAO.
Just like zergers like to follow the zerg, the underdogs would be able to follow these champs. Also, buffing the stats of only 4 guys would help save solo gameplay (buffing the stats for everyone in the underdog side would kill soloing for the zerger realm and yes, there are still soloers there).
These champs would be able to fight against 12 enemy players by themselves.
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 6:10 pm
by Bozzax
This system worked well 1.2 - 1.3.8 so it has been battle tested for years (Tuesday, March 3, 2009 > November 2010)
Of all systems this had the best environment for guerilla war as all it took was one BO cap and zerg (yes zergs happen then also) would start to run out of steam.
Re: [SUGGESTION] 1.3.8 domination
Posted: Thu Sep 17, 2015 6:13 pm
by dkabib
Penril wrote:I remember someone suggesting AAO should boost stats for the underdog. That the underdog should be like Raid bosses. Here is an idea...
Does anyone remember the 1.4.8 forts? They allowed 4 players to act as Champs for their realm, kinda like monster play, giving them a huge boost to all stats. Maybe when a realm is badly outnumbered, there could be 4 Realm Champions (kinda like in City Stage 3) picked randomly from the highest RR healer/tank/mdps/rpds in the lake. These champs would have huge stats that would escalate with AAO.
Just like zergers like to follow the zerg, the underdogs would be able to follow these champs. Also, buffing the stats of only 4 guys would help save solo gameplay (buffing the stats for everyone in the underdog side would kill soloing for the zerger realm and yes, there are still soloers there).
These champs would be able to fight against 12 enemy players by themselves.
That part of the city sieges was very nice. Sometimes it went way in favor a side still, but we had some awesome fights.
I don't know if that would work, or create even more problems.