Quick bandaid for ORvR
Posted: Fri Oct 02, 2015 7:28 am
THIS SHOULD NOT BE A PERMENANT FIX
As it has been explained to me there are no pity ticks for the losing realm when a zone is locked. Obviously fighting for hours or getting dominated by the Zerg only to have your efforts go unnoticed and unable to make any strong progression for your character either in experience, renown, influence, and medallions.
Why not add a pity tick, much like there was in live WAR?
Losing realm earns half that of the winning realm for all boons earned from zone locking.
This won't solve the Zerg problem but it will make it more tolerable when the Zerg is strong for those players who don't feel like rerolling to the majority or minority realm.
Obviously talks should continue on a new ORvR system if the developers and community feel it is necessary and until a solution is found. However, I feel this is only beneficial to player satisfaction.
I think everyone would agree that playing for multiple hours against a Zerg, without AAO, or even a real chance at earning some decent renown is a huge deterrent to continue partaking in ORvR or in general. The pity ticks would at least give the underdog a reason to stick it out.
As it has been explained to me there are no pity ticks for the losing realm when a zone is locked. Obviously fighting for hours or getting dominated by the Zerg only to have your efforts go unnoticed and unable to make any strong progression for your character either in experience, renown, influence, and medallions.
Why not add a pity tick, much like there was in live WAR?
Losing realm earns half that of the winning realm for all boons earned from zone locking.
This won't solve the Zerg problem but it will make it more tolerable when the Zerg is strong for those players who don't feel like rerolling to the majority or minority realm.
Obviously talks should continue on a new ORvR system if the developers and community feel it is necessary and until a solution is found. However, I feel this is only beneficial to player satisfaction.
I think everyone would agree that playing for multiple hours against a Zerg, without AAO, or even a real chance at earning some decent renown is a huge deterrent to continue partaking in ORvR or in general. The pity ticks would at least give the underdog a reason to stick it out.