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[Sniff] Official server data

Posted: Thu Oct 08, 2015 10:34 pm
by hotboss
I have 12go of sniff from official servers (1.4.8 ) :
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All abilities (effetcs+stats+info)
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And more.
Contact me if you are interested.

Re: [Sniff] Official server data

Posted: Thu Oct 08, 2015 10:40 pm
by wargrimnir
Thank you.

We are definitely aware you're interested in working with the team. Your posts have not been ignored.

Re: [Sniff] Official server data

Posted: Thu Oct 08, 2015 10:40 pm
by dave2278
What does this do this might be helpful

Re: [Sniff] Official server data

Posted: Thu Oct 08, 2015 11:08 pm
by Nastylicious
NICE WORK will this change the time limit on the server build ?

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 12:04 am
by hotboss
No, this will add more features,items,quests,zones,etc...

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 12:06 am
by Yaliskah
Salut Thomas !

Bon, ces packets, on les a déjà, vu que ce sont les miens en fait :) et que comme les sources de ton emu ils sont en open source sur War Emu.

Si tu désires que l'on discute, je crois que tu as mon skype, sinon PM moi

Hi Thomas !

This packets are mine, and obviously, these are those we already have to work on RoR. My logs, as your emu core are open-source on War-EMu :).

If you want to talk a bit, i think you still have my skype. If not, PM me.


Yali / Keuwaa.

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 1:12 am
by perche
so all pq an quest with time can work like in the live server thx to that sniff datas?

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 1:31 am
by wargrimnir
perche wrote:so all pq an quest with time can work like in the live server thx to that sniff datas?
Not quite, but we've already had that data for a long time.

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 2:16 am
by hotboss
What is missing so ?

Re: [Sniff] Official server data

Posted: Fri Oct 09, 2015 3:12 am
by Londo
Big issue has been that important packets were filtered out by the sniffer with default settings. For instance F_UPDATE_STATE was mostly skipped, however this packet has about 30 completely different uses in the game, from triggering animation (open door, move lever, etc), updating nameplate, to operating siege UI. Packet logs that include everything are most valuable.

Another major setback has been packet logs have last byte zeroed out, so playing back packet logs recreates original game state only partially.