runepriest buffs
Posted: Fri Oct 16, 2015 3:25 pm
Is it possible to make the runepriest buffs ( rune of power and the others of it s kind) group buff , instead of having to select each person and buff them ?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=7002
I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.OldPlayer wrote:More important thing to do is to make Runes "expendable" as they were in original, you could use the rune placed on you to damage/heal etc.
It's interesting the dev's skillcap determines what's worthy of implementation in your story. Those attacks were used very often in many scenarios depending on what class you were, i.e. ranged finisher for melee, de-mounting attack for classes with under 65 foot range attacks, and on my BW, (where backlash is doing twice the damage in RoR than on live), I would appreciate being able to cast a non-backlash ability once again. In fact, I've been waiting over a year patiently for the 2nd portion of these buff's abilities to be put in. Oh wells.bloodi wrote:I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.OldPlayer wrote:More important thing to do is to make Runes "expendable" as they were in original, you could use the rune placed on you to damage/heal etc.
So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.
Its interesting that you even try to bring skillcap into the convo.Mez wrote:It's interesting the dev's skillcap determines what's worthy of implementation in your story. Those attacks were used very often in many scenarios depending on what class you were, i.e. ranged finisher for melee, de-mounting attack for classes with under 65 foot range attacks, and on my BW, (where backlash is doing twice the damage in RoR than on live), I would appreciate being able to cast a non-backlash ability once again. In fact, I've been waiting over a year patiently for the 2nd portion of these buff's abilities to be put in. Oh wells.
Thats the reason why I left my Zealot DPS path and get used to healing one .-)bloodi wrote:Its interesting that you even try to bring skillcap into the convo.Mez wrote:It's interesting the dev's skillcap determines what's worthy of implementation in your story. Those attacks were used very often in many scenarios depending on what class you were, i.e. ranged finisher for melee, de-mounting attack for classes with under 65 foot range attacks, and on my BW, (where backlash is doing twice the damage in RoR than on live), I would appreciate being able to cast a non-backlash ability once again. In fact, I've been waiting over a year patiently for the 2nd portion of these buff's abilities to be put in. Oh wells.
99 times out of 100, those skills are worthless but if you want to talk about those times were it was so great and that never happen while trying to pull a punch on the devs, be my guest.
Is still a waste of time to fix those skills though.
May I inquire the link to be sure that these particular skills are not considered to be important, please?bloodi wrote: I remember a dev asking about it and its simple, using those skills is a waste of a GCD, so fixing them is a waste of development time.
So its not a important thing and will never be, also as others said, its better that the RP/zealot buffs are single target so you are able to buff different things within the group.