Mandreds, STK, and the fixes I propose
Posted: Wed Oct 21, 2015 5:54 pm
Mandreds is more difficult for Destro to take for the following reasons:
1. The terrain in front of the keep drops off quickly. This drop off forces Destro healers to stay on the top, flat part in order to keep LoS on the players on the door. By staying on the flat part, this puts all the healers in range of RDPS within the keep. Other keeps do not have this same drop off, and healers can keep LoS on the players at the door while staying out of range of RDPS.
2. It's location is closer to the Order warcamp than any Destro warcamp is to any keep in T2. The terrain between the Orde Warcamp and the Keep is also very open and unrestricted, allowing order to wind their way around and into the Keep, avoiding any Destro interference on the way. Some might say that in T2 Elf, Desto has a shorter distance, but due to the narrow and funneled entrance, it's not an advantage because Order can literally sit there and pick off players one-by-one as they file through the rock funnel.
3. Order respawns inside the keep as long as the doors are up. While I have not confirmed this, either the plethora of order healers are johnny-onthe-spot with rezzing, or they simply respawn within the keep.
Contrast all 3 above with Stone Troll Keep for Destro.
1. Wide open and long gently sloping front allows Order healers and RDPS to heal/attack the door wile out of range of Destro RDPS
2. STK is in an entirely different zone than the Destro Warcamp, and about a 5 minute ride to the keep.
3. When destro are killed at, in, or around STK, we respawn all the way back in the other zone - Ostland. This makes maintaining a keep defense absurdly difficult, and many players, once killed at the keep, simply wait for the flip or head to the next zone.
The solutions I propose.
1. Mandreds door should be weaker to account for the difficulty in healing those players attacking the door. This would be weaker for all attackers, so if Destro did somehow manage to take a defended Mandreds, Order would be able to have the same even playing field while attacking.
2. Destro, killed in inside STK with the doors up should respawn inside STK. If killed with the doors down or outside the keep in any part of Troll Country RVR zone, should respawn at Felde. Felde is a shorter ride back to STK has a flight master now, and is the logical choice.
1. The terrain in front of the keep drops off quickly. This drop off forces Destro healers to stay on the top, flat part in order to keep LoS on the players on the door. By staying on the flat part, this puts all the healers in range of RDPS within the keep. Other keeps do not have this same drop off, and healers can keep LoS on the players at the door while staying out of range of RDPS.
2. It's location is closer to the Order warcamp than any Destro warcamp is to any keep in T2. The terrain between the Orde Warcamp and the Keep is also very open and unrestricted, allowing order to wind their way around and into the Keep, avoiding any Destro interference on the way. Some might say that in T2 Elf, Desto has a shorter distance, but due to the narrow and funneled entrance, it's not an advantage because Order can literally sit there and pick off players one-by-one as they file through the rock funnel.
3. Order respawns inside the keep as long as the doors are up. While I have not confirmed this, either the plethora of order healers are johnny-onthe-spot with rezzing, or they simply respawn within the keep.
Contrast all 3 above with Stone Troll Keep for Destro.
1. Wide open and long gently sloping front allows Order healers and RDPS to heal/attack the door wile out of range of Destro RDPS
2. STK is in an entirely different zone than the Destro Warcamp, and about a 5 minute ride to the keep.
3. When destro are killed at, in, or around STK, we respawn all the way back in the other zone - Ostland. This makes maintaining a keep defense absurdly difficult, and many players, once killed at the keep, simply wait for the flip or head to the next zone.
The solutions I propose.
1. Mandreds door should be weaker to account for the difficulty in healing those players attacking the door. This would be weaker for all attackers, so if Destro did somehow manage to take a defended Mandreds, Order would be able to have the same even playing field while attacking.
2. Destro, killed in inside STK with the doors up should respawn inside STK. If killed with the doors down or outside the keep in any part of Troll Country RVR zone, should respawn at Felde. Felde is a shorter ride back to STK has a flight master now, and is the logical choice.