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New Ideas to develop

Posted: Sun Nov 15, 2015 6:10 pm
by gabor128
Hello,

I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.

Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.

So here are a few suggestions.
If you have any other suggestion please leave a comment here.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:16 pm
by PooperScooper7
fix chat so it doesn't scroll things away in ORvR.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:21 pm
by Azuzu
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
Tidychat addon can fix that for you, kind of.

If you miss something you can go into the copy clipboard and read whatever was said.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:29 pm
by Shutyergob
Azuzu wrote:
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
Tidychat addon can fix that for you, kind of.

If you miss something you can go into the copy clipboard and read whatever was said.
How do you go into the copy clipboard. Please advise.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:31 pm
by Shutyergob
gabor128 wrote:Hello,

I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.

Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.

So here are a few suggestions.
If you have any other suggestion please leave a comment here.
Of these, I'd say fixing the 'action marks, locking marks on maps' is the one to fix first. People are often clueless as to where the action is and what is close to locking, etc. This info should be available on the maps as they were in Live.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:32 pm
by Mez
wow, no /assist fix?

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:42 pm
by iapetus
Mez wrote:wow, no /assist fix?
+1

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 6:43 pm
by paps
Not again ...

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 7:38 pm
by Sulorie
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
There is something called CHAT FILTER.

Re: New Ideas to develop

Posted: Sun Nov 15, 2015 7:47 pm
by Abolition
Sulorie wrote:
PooperScooper7 wrote:fix chat so it doesn't scroll things away in ORvR.
There is something called CHAT FILTER.

You can have everything filtered except warband/party chat and sometimes it will still disappear within seconds. This is due to the ORVR being extremely busy/zergy.