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Healer kill rewards to include absorbs and cleanse

Posted: Wed Nov 25, 2015 6:02 pm
by navis
I was thinking it could be worth it to look into elaborating a little on the reward 'pot' from the kills when pvp'ing.
My understanding is that it works only with heals ATM (afaik).
-add absorbs (both direct and aoe)
-add remove curse/ailment/hex

thx

Re: Healer kill rewards to include absorbs and cleanse

Posted: Wed Nov 25, 2015 6:10 pm
by Penril
Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.

Re: Healer kill rewards to include absorbs and cleanse

Posted: Wed Nov 25, 2015 7:03 pm
by magter3001
No point. Healers already get top xp and renown in scenarios... if anything tanks should get some love.

Re: Healer kill rewards to include absorbs and cleanse

Posted: Wed Nov 25, 2015 7:06 pm
by DaScoub
Yup, no modification on the way, tomorrow or next year.

Re: Healer kill rewards to include absorbs and cleanse

Posted: Wed Nov 25, 2015 8:07 pm
by Luth
Penril wrote:Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.
I suggested something like this a while ago:

A third pool which rewards players for avoiding damage to allies. So there would be
1. one pool for renown from damage/kills
2. one for healing
3. and a new one for protecting others with bubbles, mitigating damage through guard/challenge when the allies are damaged (people who use challenge/bubbles etc. on cooldown for no reason shouldn't get anything); more damage mitigated = more renown

This would actually reward tanks who fulfill their base role by protecting others and reward skilled tanks even more (switching guard etc.).

The renown gain from the third pool shouldn't be too high ofc and it should work similar to the healpool.

Re: Healer kill rewards to include absorbs and cleanse

Posted: Thu Nov 26, 2015 8:11 am
by Sulorie
You need no different pools for every archtype, the reward formula is just wrong, different from live. It is known.