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remove keeps (listen before you flame)

Posted: Fri Dec 04, 2015 2:47 am
by lilsabin
hi , it is me again...so , i ll be straight , keeps mechanic need to be removed , and thats why :
people join wb , then rush on anything or everything , there is no organisation, all there is is a zerg that makes the game not interesting , people just hit on everything thats red ... today , we invaded a keep in elf t2 , erbody was hitting the front line full of tanks that where getting healed by people in back row , and no body had the idea to change strategy , it feels like brainless people runing in danger without any awareness , and thats boring .

how about we invest more in sc or even arenas type , or i dunno , but this thing need some organisation . :)

Re: remove keeps (listen before you flame)

Posted: Fri Dec 04, 2015 2:49 am
by Coryphaus
sounds like a l2p issue

Re: remove keeps (listen before you flame)

Posted: Fri Dec 04, 2015 2:54 am
by Jaycub
We just need 6 man scenarios.
Spoiler:
And a population large enough to support it, and all the things implied by having 6v6 competitive culture

Re: remove keeps (listen before you flame)

Posted: Fri Dec 04, 2015 3:06 am
by wargrimnir
I think we'll leave the keeps in-game.