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destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 3:29 pm
by nodsavage
Here is a short analysis not necessarily good, but it's mine.
the problem is not only the aspiration of engineering even though it is part, but in general rule to which many classes are still not nerve .So still balancing. Do not called as a nerve or two side order class could harm the game, simply to look at the players side order of numbers right now. One can reduce the damage absorption rate, dodge, ridiculously high, some classes next order, and balance return. When I see 5 dps on a PG that does not die when he is alone and without buff. when I see an arch mage kill a tank full def in a single sequence or WL three rebounds kill 3 players in quick, do not tell me that the class balance is! then yes destru disappears necessarily the destruction of .Without server, no play, unless strong typing defenseless doors amuses you ...
Voila, now that my opinion is given, you can insult me ​​or threaten me like some one game follows a former post. it just makes me laugh to see the level of stupidity of some players. This is just my opinion and you have yours, but the threats in the game, you can keep them! Thank you

Voici une petite analyse pas forcement la bonne mais c’est la mienne .
Le problème n'est pas seulement du à l'aspiration de l'ingénieur même si il en fait parti , mais en règle général à beaucoup de classes qui ne sont toujours pas nerf .Donc toujours pas d'équilibrage . Ne dite pas que nerf une ou deux classe coté ordre pourrai nuire au jeu , il suffit simplement de regarder le nombres de joueurs coté ordre en ce moment . Réduire un peut les dégâts , taux d'absorption , esquive , ridiculement haut , de certaines classes coté ordre , et l'équilibre reviendra . Quand je vois 5 dps sur un PG qui ne meurt pas alors qu'il est seul et sans buff . quand je vois un archi mage tuer un tank full def en une seule séquence ou un WL en trois rebonds tuer 3 joueurs coup sur coup , ne venez pas me dire , que l'équilibre des classes est la ! alors oui forcement la destru disparaît du serveur .Sans destruction, pas de jeu , à moins que taper des portes de fort sans défense ne vous amuse beaucoup ...
Voila , maintenant que mon avis est donné , vous pouvez m'insulter ou me menacer en jeu comme certains on fait suite à un ancien post. ça me fait juste rire de voir le niveau de stupidité de certains joueurs . Ceci est juste mon avis , et vous avez le votre, mais les menaces dans le jeu , vous pouvez les garder ! merci

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 3:35 pm
by peterthepan3
Any 'defensive' tank dying to a DPS AM's rotation = not a defensive tank.
#jussayin

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 3:36 pm
by SHewie
Le probleme ne viens peut etre pas du fait que les classes ne sont peut etre pas equilibré (elle sont pareil que sur le live) mais peut etre que ca viens de ce qu'il y a entre la chaise et le PC.

Franchement je n'ai pas de probleme a tomber des joueurs/groupe de joueurs. Si tu joue solo en sc/rvr pick-up bah ouais les types sont pas organisé/stuff/ne reflechissent pas aux builds et stats et du coup crévent comme des merdes.

Si tu veux t'améliorer joues des 2 coté, test des classes/stuff/builds/stats differents plutot que de venir pleurer sur le forum.

Tu peux poser aussi des questions aux autres joueurs qui peuvent t'aider a theorycraft/comprendre une classe.

@English translate: l2p before crying about an OP class on ordre side (seems destro is weaker :>)

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 3:39 pm
by mursie
Unfortunately your english translation is very butchered and as such, the meaning of your post is lost.

While not totally sure what you are saying - I believe the jist of the conversation is: Order outnumbers destro because Order has way better classes/abilities (i.e. AM, pounce, and the dreaded PG). Thus, based on this overpowered skew towards order, destro is no longer playing the game and eventually the game will be totally dead.

This type of post is unfortunately a bit myopic and as such, will largely be disregarded by most community members. The issue doesn't lie with order being more overpowered than destro. The issue lies with individuals taking the easiest path to victory and logging onto the particular faction that has the higher numbers. In a given weeknight, I have seen destro, then order, and then back to destro have the larger population % by a significant margin - solely because the players on a particular faction are being successful at a given time and accomplishing goals in rvr/sc's.

How do we stop this issue? The short answer is that without lockout timers, you can't stop people from flipping sides. What you CAN do, is incentivize people to play a side regardless of whether it is a defense or an attack.

Currently - defense in rvr has basically zero incentive. and thus - it has zero participants.

Keep taking is also quickly dieing out - because with no defense... there is no reason to take.

What we have left is basically just sc's.

Now this is all from the perspective of NA play time which has a population around 200 on most weeknights. If you are a euro, I don't think you'll experience this (but to be honest i dont know as I'm not on during euro prime time). From what i see of euro time on the weekend, 700+ ppl are on and all tiers are popping.

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 3:55 pm
by Toldavf
The current defence format lacks posterns, this locks melee groups out of the defence as they can't kite people, harass the blob, take some kills and break off when needed to stabilize.

Currently all keep defences boil down to is how much aoe can each side get through the door.

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 4:03 pm
by Halhammer
The current defence format lacks posterns, this locks melee groups out of the defence as they can't kite people, harass the blob, take some kills and break off when needed to stabilize
This. Workin posterns are immensely important to put up a proper defence. I take it they're not that easy to implement tho.

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 5:33 pm
by Tesq
duno about BO but AM cannot kill chosen/bg in 1 vs 1, those tank have very low tough/ bad equip or not disrupt tactic on .

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 5:45 pm
by Vdova
Tesq wrote:duno about BO but AM cannot kill chosen/bg in 1 vs 1, those tank have very low tough/ bad equip or not disrupt tactic on .
In this current state of the game, full DPS kitting AM can kill prety much most class including full deftard tanks. Just saying.

Re: destruction increasingly absent from the game

Posted: Tue Dec 08, 2015 6:49 pm
by Nishka
Halhammer wrote:
The current defence format lacks posterns, this locks melee groups out of the defence as they can't kite people, harass the blob, take some kills and break off when needed to stabilize
This. Workin posterns are immensely important to put up a proper defence. I take it they're not that easy to implement tho.
But t2 already has working posterns...

Re: destruction increasingly absent from the game

Posted: Wed Dec 09, 2015 12:04 am
by Abolition
Nishka wrote:
Halhammer wrote:
The current defence format lacks posterns, this locks melee groups out of the defence as they can't kite people, harass the blob, take some kills and break off when needed to stabilize
This. Workin posterns are immensely important to put up a proper defence. I take it they're not that easy to implement tho.
But t2 already has working posterns...
Except Dok Karaz and Spite's Reach.