T2 keep npc guards too stronk
Posted: Wed Dec 09, 2015 5:26 pm
Please, reduce the strenth of lords and their henchmen, for t2 at least. Currently it's pretty much impossible to take defended keep unless you have like 2wbs vs 6 men group. lord oneshots anyone including def tanks. 21 lvl def tank can survive 2-3 hits (it requires for enemies to to stand still and not add damage to lord's Hammer of Doom. T3 has the similar problem, but in t2 taking a keep is much harder because of worse gear and smaller population, thus smaller zergs.
Predicting the answers "use cross guarded tanks", no it doesn't work because the current aggro system is a bit... unfinished so lord just rampages around oneshotting anyone he hits while healers trying to res faster than he's killing. Add even a small def and any siege is doomed to fail.
There's also champion keep guards who aren't that strong as their master but still have shittons of damage and are a real pain in the ass, especially when trying to break a tank wall on the first floor.
To add, if my memory aren't failing me, on live, champion keep guards would appear after claiming keep by a guild and upgrading the claim. Such keep would become almost untakable for a regular pug. Even a guild warband would have some troubles taking it. And those champs were much weaker then we have here...
Suggestion? Make the keep guards 11-13 lvl and replace the champions with regular mobs. Because RoR mobs are much stronger than on live, even a 13 keep lord would be a serious threat. Who disagrees, try to kill a hero for tracker's or stalker's set solo
EDIT: wrong category, moved to suggestions
Predicting the answers "use cross guarded tanks", no it doesn't work because the current aggro system is a bit... unfinished so lord just rampages around oneshotting anyone he hits while healers trying to res faster than he's killing. Add even a small def and any siege is doomed to fail.
There's also champion keep guards who aren't that strong as their master but still have shittons of damage and are a real pain in the ass, especially when trying to break a tank wall on the first floor.
To add, if my memory aren't failing me, on live, champion keep guards would appear after claiming keep by a guild and upgrading the claim. Such keep would become almost untakable for a regular pug. Even a guild warband would have some troubles taking it. And those champs were much weaker then we have here...
Suggestion? Make the keep guards 11-13 lvl and replace the champions with regular mobs. Because RoR mobs are much stronger than on live, even a 13 keep lord would be a serious threat. Who disagrees, try to kill a hero for tracker's or stalker's set solo

EDIT: wrong category, moved to suggestions