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[SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 2:57 pm
by Bozzax
Wouldn’t it make sense if disarm and silence had a much shorter immunity?

why?
Spoiler:
Stun/KD (5/5)
Movement: affected
Avoidance: affected
Use item: affected
Magic: affected
Melee: affected

Silence (1/5)
Magic: affected

Disarm (2/5)
Melee: affected
Avoidance: affected (melee?)
How about something like a 2-3s x <duration> immunity instead of current 10s x <duration>?

EDIT: Currently using a disarm or a silence is even stupid as they mess with future KD/Stuns. A bit meh IMO

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 4:00 pm
by Toldavf
Maybe classes with multiple forms of cc will become a bit to powerful. Sure the game isn't balanced around solo play but some classes like shadow warrior for example would be even stronger. Later in game some classes would be very good at disrupting healer/casters/melee for instance a mara could potentially disarm every 8 to 12 seconds on a train on train situation that's a significant nerf.

If knock downs are way better then any other cc (and they are) maybe they should be nerfed to make the other cc more viable.

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 4:13 pm
by Tesq
it's not a solo class discussion it's a question of focus have 30 second immunity instead 10 sec for exemple mean that you can focus more effectively.

Just think about the wh stun in 1.4.8, it stunned you for 2-3 sec but gave you 10 sec immunity(? was bugged anyway) so you were cc more than what you suppose to be while instead the WE one granted the correct ammount of 30 sec.
Under focus/kite it was pretty much sensible the difference.
PPL could start chain cc more effectively.

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 4:33 pm
by TenTonHammer
Toldavf wrote:Maybe classes with multiple forms of cc will become a bit to powerful. Sure the game isn't balanced around solo play but some classes like shadow warrior for example would be even stronger. Later in game some classes would be very good at disrupting healer/casters/melee for instance a mara could potentially disarm every 8 to 12 seconds on a train on train situation that's a significant nerf.

If knock downs are way better then any other cc (and they are) maybe they should be nerfed to make the other cc more viable.
for maras disarm is kinda a waste of a gcd

i think we/wh would be the bigger issue

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 4:54 pm
by RyanMakara
Bozzax wrote: How about something like a 2-3s x <duration> immunity instead of current 10s x <duration>?
Mara disarm; 2x4=8, 3x4= 12 seconds of cooldown. Mara disarm has 10 seconds cooldown. If he has high enough parry, means he can disarm you twice before a duel is over.
WH silence; 2x3=6, 3x3= 9 seconds of cooldown. Cooldown for silence itself is 20seconds, yet duo Witch hunter group could melt healers with rapid success perma silences and healdebuff execution spam.

A general immunity cooldown on disarms that is a bit lower than complete movement CC, I agree with. But not if it means the cooldown becomes so low you'd ALWAYS resort to ability CC depending on ability cooldown. In my opinion movement impairment CC + ability CC that lasts through damage such as knockdown should be multiplied by 15 seconds, as where ability CC is on 7.5 seconds multipied by duration. Keep staggers on 10 seconds.

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 5:07 pm
by Toldavf
Ten ton I was just using it as an example for arguments sake :)

Ryan thats a very cute bunny rabbit :)

Choking smoke would be awfully op with only a 6 second immunity :)

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 5:14 pm
by Bozzax
IMO
Currently every time you use a silence / disarm in a 6v6 environment currently you miss out on a KD/stun.

WE/WH 1v1
Are you really suggesting WH/WEs will start using silence over KDs?

Mara disarm 1v1
Well sure maybe 12s is low but it is a 0 damage GCD vs other melee only.

Choking smoke OP?
It has a 30s CD and lets say it would give away a 9s immunity. Today I'd insta kick any BW using it my grp making all immune to staggers for 30s

Personally I find much more disturbing a KD/Stun and a silence/disarm grant same immunity. Even more so since some classes have real disablers and others have the less useful ones. Even at a 3 x duration I'd have an itch to kick that player from the group.

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 5:22 pm
by bloodi
Bozzax wrote:Choking smoke OP?
It has a 30s CD and lets say it would give away a 9s immunity. Today I'd insta kick any BW using it my grp making all immune to staggers for 30s
I dont know man, kicking level 40 bws when the level cap is 31 is a bit of a bad idea dont you think?

Also, you should try to read what Choking smoke does.

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 5:40 pm
by Bozzax
You do know that they (knockdown, stun, disarm, and silence) share immunity right?

Meaning a 3s silence gives 30s KD/disarm/Stun immunity

Re: [SUGGESTION] reduced immunities for disarms and silence

Posted: Fri Dec 11, 2015 5:41 pm
by bloodi
Bozzax wrote:You do know that they (knockdown, stun, disarm, and silence) share immunity right?
You do know what "the target and all other enemies within 20 feet" means right?
Bozzax wrote:Meaning a 3s silence gives 30s KD/disarm/Stun immunity
Meaning you are still comparing an aoe disable to a single target one.