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Re: ROR without war

Posted: Fri Apr 29, 2016 1:35 pm
by Dajciekrwi
Wall of cyrylica, noone fakks with Red Army :)
But im agree with the text, especially with part about place for all visions of playing in RoR.

Re: ROR without war

Posted: Fri Apr 29, 2016 1:38 pm
by noisestorm
this thread is in severe need of some haiku

Re: ROR without war

Posted: Fri Apr 29, 2016 1:40 pm
by Mael
I think it's a well thought out and well written post by the OP and his warband.

Kudos for taking the time to write it all out. I have no doubt that, as veterans many of these points are well made.

However, despite being the largest cohesive single warband guild on Destro, I don't think that gives you guys the divine right to then speak for the entire faction as is hinted at in that post.

If, in fact, you guys communicated with and assisted/directed other warbands when we are in ORvR then yes I think you could well have earned that right to speak on the entire faction's behalf. However, you guys run around your warband with your own agenda, your own terms, and simply pop in and out when it suits you guys. Often, you're seen sitting in a WC when other wb's are trying to take keeps/objectives, as if to make a point. Granted, when you do appear, you are way better and better organised than most other players and you tend to turn the tide of battle.

My issue is that, rather than being an integrated part of the faction, your wb is more like a non-communicating special forces branch. We're grateful to see you, but when we do you say nothing, and then vanish off into the night in the same mysterious way in which you arrived.

PF could be a shining example at this stage in ORvR pre-T4 for other smaller guilds, but you are not due to your hermit like nature. I am sure when T4 arrives then other older players will also come back, and other destro guilds with heritage will grow in size once again. I hope that they will make a conscious effort to also include the open wb's in their roamings, and not simply run around using the open wb's as an uneducated blunt instrument of zerg like the infantry in days of old.

Re: ROR without war

Posted: Fri Apr 29, 2016 1:41 pm
by Azarael
PornFactory wrote:1. Changes, that were made in class abilities
1) You don't get to complain about any ability which was bugged in live and fixed on RoR (Pounce, Piercing Bite)
2) You don't get to complain about any ability which was bugged / misimplemented on RoR and fixed to match working live version (Flame Breath, Witchbrew) because we stated outright "no further balance changes until T4" which gives us an obligation to fix anything determined to be different from live
3) You need to actually supply proof if you're going to complain about abilities (Eye Shot doesn't have a condition, Discordant Fluctuation is an aura and affects the group, will reflect damage only once every 2s per attacker, and I have no idea what you're complaining about with Fiery Reserves)
PornFactory wrote:AoE damage is one more topic to discuss. We see several topics with demands to change this damage type to make their classes easier to play. From the rumors we have heard that this change can come to reality, which made several guildleaders to think about reforming of their warbands. We strongly believe that new armor sets will solve this problem in much proper way.
If all you've got is a rumour, don't post it

Any changes to the AoE cap on this server for class abilities will happen over my dead body
PornFactory wrote:But bombsquads always were the core and the kings of open realm war.
Again - don't get used to it - not on largescale anyway

Re: ROR without war

Posted: Fri Apr 29, 2016 1:44 pm
by Vyshata
peterthepan3 wrote:
It is this exact mentality and playstyle that RoR will (hopefully) deal with and nullify: bomb squads should not be the be-all end-all of ORvR.

Lol, sounds like speech of man who can't have warband))) If you have no leadership ability - it's your problem and massive open realm vs realm game shouldn't be fitted for your needs. Warhammer is the game of armies. Even with classic balance good players can kill random wb in 6men. Nerfing warbands will lead to chance for even curved-hand players can do the same and warband itself will be turned off from the game as uneffective. Some classes were designed as warband oriented. If you chose solo classes and unable to dial with others - that's not the game problem

Re: ROR without war

Posted: Fri Apr 29, 2016 1:45 pm
by Azarael
The problem you and people like you have is that you can see no other way to implement large scale battle other than zerging into one another using bomb warbands, and since you happen to enjoy it, you couldn't care less about any alternatives.

Re: ROR without war

Posted: Fri Apr 29, 2016 1:55 pm
by Mael
Vyshata wrote:
peterthepan3 wrote:
It is this exact mentality and playstyle that RoR will (hopefully) deal with and nullify: bomb squads should not be the be-all end-all of ORvR.

Lol, sounds like speech of man who can't have warband))) If you have no leadership ability - it's your problem and massive open realm vs realm game shouldn't be fitted for your needs. Warhammer is the game of armies. Even with classic balance good players can kill random wb in 6men. Nerfing warbands will lead to chance for even curved-hand players can do the same and warband itself will be turned off from the game as uneffective. Some classes were designed as warband oriented. If you chose solo classes and unable to dial with others - that's not the game problem

However, to be clear. One warband is NOT an army!

An army would be if that one warband made up of a single guild were to work with and educate other warbands to then form that army. This was precisely the point I had made up above. You've highlighted the problem nicely though, so many thanks.

Re: ROR without war

Posted: Fri Apr 29, 2016 1:57 pm
by Nekkma
Why are so many people trapped in the misconception that bombing equals zerging? Bombing is the classic way for a small organized force to take out superior numbers. Plenty of 6mans ran bombing in orvr on live. Zerging has nothing to do with bombing or single target. Zerging is an unorganized blob relying only on numbers.

Re: ROR without war

Posted: Fri Apr 29, 2016 1:59 pm
by noisestorm
Nekkma wrote:Why are so many people trapped in the misconception that bombing equals zerging? Bombing is the classic way for a small organized force to take out superior numbers. Plenty of 6mans ran bombing in orvr on live. Zerging has nothing to do with bombing or single target. Zerging is an unorganized blob relying only on numbers.
Nonetheless would improved bombing heavily buff bigger Zergs as well. Buffing any form of AoE is just extremely unhealthy for the game and just promoted more people using it..

Re: ROR without war

Posted: Fri Apr 29, 2016 2:01 pm
by peterthepan3
Vyshata wrote:
peterthepan3 wrote:
It is this exact mentality and playstyle that RoR will (hopefully) deal with and nullify: bomb squads should not be the be-all end-all of ORvR.

Lol, sounds like speech of man who can't have warband))) If you have no leadership ability - it's your problem and massive open realm vs realm game shouldn't be fitted for your needs. Warhammer is the game of armies. Even with classic balance good players can kill random wb in 6men. Nerfing warbands will lead to chance for even curved-hand players can do the same and warband itself will be turned off from the game as uneffective. Some classes were designed as warband oriented. If you chose solo classes and unable to dial with others - that's not the game problem
1) dont want a wb, thanks for the offer
2) lead a guild with my bro, but thanks
3) hurrdurraoedurrr. sound like someone who has gotten used to sitting in a zerg and is scared sh!tless of the possibility that PvP won't be so roflstomp anymore in RoR/Zergcentric.