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Re: Dungeons work

Posted: Mon Jun 20, 2016 10:25 pm
by Mithdraz
im fairly new to the forums, but ive noticed people TM random words? what do you mean by that?

Re: Dungeons work

Posted: Mon Jun 20, 2016 11:45 pm
by RyanMakara
Mithdraz wrote:im fairly new to the forums, but ive noticed people TM random words? what do you mean by that?
It's a memeā„¢ now.

Re: Dungeons work

Posted: Sun Jun 26, 2016 10:27 am
by Glorian
I dont know if it has been suggested but:

Please when you find the time to rebuild Gunbad, please make it a t T4 Dungeon this time.

It is one of the funniest Dungeons I remember from live, and just getting there Blue T3 gear for appearance seems a little bit meh in my oppinion.
So please make it a lvl 40 one with some gear the people actually want to equip on their lvl 40 chars.

Re: Dungeons work

Posted: Sun Jun 26, 2016 7:04 pm
by Mithdraz
Bastion stairs was one of the coolest, such cool looking monsters, esp when the end boss would try to not get sucked into the portal and anchor.

Lost vale is just amazing and well designed, very fun. Always crazy fun seeing if they will drop your loot.

Tomb of the vulture lord, by far the most fun dungeon with the puzzles requiring a lot of synergy and teamwork!

Re: Dungeons work

Posted: Mon Jun 27, 2016 2:29 am
by Landaren
noisestorm wrote:Well having dungeons populated and accessible isnt really the problem at all - in fact its quite easy. I'd be surpised if you have working AI with skills and boss mechanics though. And this is the jumping point of the whole dungeon story. Not to forget a working party/lockout and re-instancing system together with it
Do we really need a lockout system?

Re: Dungeons work

Posted: Mon Jun 27, 2016 11:19 pm
by Sigimund
Perhaps have heroic/hard modes of every dungeon to avoid any of them becoming obsolete, if it is possible.

Re: Dungeons work

Posted: Mon Jun 27, 2016 11:25 pm
by Chaoself
Please, make mount gunbad for t4. that dungeon is too good to be stucked on a low tier! :D

Re: Dungeons work

Posted: Mon Jun 27, 2016 11:25 pm
by saupreusse
I like the idea of being able to join the low lvl Dungeons with a full Tier 4 Party, and bolster the Dungeon Bosses and rewards according to it. Don't know if this is achievable though.

Re: Dungeons work

Posted: Tue Jun 28, 2016 7:34 pm
by Mithdraz
Back in the old war, my clan and I would do gunbad and bastian stairs more of a break from PvP and just enjoy the games creative content. Along with getting the gear, kills, etc achievements in out ToK. So bolster or not, all the dungeons a lot of fun :)
saupreusse wrote:I like the idea of being able to join the low lvl Dungeons with a full Tier 4 Party, and bolster the Dungeon Bosses and rewards according to it. Don't know if this is achievable though.

Re: Dungeons work

Posted: Tue Jun 28, 2016 7:48 pm
by StormX2
saupreusse wrote:I like the idea of being able to join the low lvl Dungeons with a full Tier 4 Party, and bolster the Dungeon Bosses and rewards according to it. Don't know if this is achievable though.
Something tells me this might not work out very well. They would have to create separate instances I think. Though i know little of the overall process.
Torquemadra wrote: I dont think thats a terrible idea personally, perhaps early t4 akin to ruin gear or something, it shouldnt take the place of the 1st 40 dungeon as thats the bastion stairs and from there on its pretty populated.
Yah it would just be an absolute shame if Gunbad ever comes out, and we have such penalty for Debolstering to T3 that its not going to be worth the effort for primarily a Visual Upgrade.

As Saupreusse suggested, can the instance be designed to either Bolster the Mobs UP, or can it be set to Debolster the player but disregarding the Constraints in the current RvR Debolster (you know the debolster rule is currently extremely harsh are far from worth doing in most situations)