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Dungeons work

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brazo
Posts: 10

Dungeons work

Post#1 » Mon Jun 20, 2016 12:40 pm

hi all i'm currently working on the downloaded github emu db fixing npcs,ect
Hunters Vale http://hpics.li/ca38b12
http://hpics.li/5376597

Sigmar Crypts http://hpics.li/007457a
http://hpics.li/3dd87ba

mount Gunbad http://hpics.li/e0f245e

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Razielhell
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Posts: 1228
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Re: Dungeons work

Post#2 » Mon Jun 20, 2016 2:37 pm

brazo wrote:hi all i'm currently working on the downloaded github emu db fixing npcs,ect
Hunters Vale http://hpics.li/ca38b12
http://hpics.li/5376597

Sigmar Crypts http://hpics.li/007457a
http://hpics.li/3dd87ba

mount Gunbad http://hpics.li/e0f245e
Gj.Contact with the team though.Dont work alone if you do.
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Tesq
Posts: 5713

Re: Dungeons work

Post#3 » Mon Jun 20, 2016 3:04 pm

ye get in contact with the team as some of em could alredy have something alredy at work and maybe you are loose time working on something that it require less attention than other stuff.
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lilsabin
Posts: 619

Re: Dungeons work

Post#4 » Mon Jun 20, 2016 3:24 pm

i just hope they put a "lfg" system for dungeons

brazo
Posts: 10

Re: Dungeons work

Post#5 » Mon Jun 20, 2016 3:43 pm

Tesq wrote:ye get in contact with the team as some of em could alredy have something alredy at work and maybe you are loose time working on something that it require less attention than other stuff.
They will have to contact me as i carnt pm anyone think its limited

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Razielhell
Former Staff
Posts: 1228
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Re: Dungeons work

Post#6 » Mon Jun 20, 2016 4:03 pm

brazo wrote:
Tesq wrote:ye get in contact with the team as some of em could alredy have something alredy at work and maybe you are loose time working on something that it require less attention than other stuff.
They will have to contact me as i carnt pm anyone think its limited
You need to be a little more active on the forum to be able to send a p.m.
You can always apply here viewforum.php?f=45 .
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brazo
Posts: 10

Re: Dungeons work

Post#7 » Mon Jun 20, 2016 8:42 pm

Ok thanks will do

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noisestorm
Posts: 1727

Re: Dungeons work

Post#8 » Mon Jun 20, 2016 9:22 pm

Well having dungeons populated and accessible isnt really the problem at all - in fact its quite easy. I'd be surpised if you have working AI with skills and boss mechanics though. And this is the jumping point of the whole dungeon story. Not to forget a working party/lockout and re-instancing system together with it

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Mithdraz
Posts: 136

Re: Dungeons work

Post#9 » Mon Jun 20, 2016 10:21 pm

yes <3 dungeons!!!!

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Razielhell
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Posts: 1228
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Re: Dungeons work

Post#10 » Mon Jun 20, 2016 10:24 pm

Mithdraz wrote:yes <3 dungeons!!!!
:)
Last edited by Razielhell on Fri Jun 30, 2017 1:10 pm, edited 1 time in total.
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