Re: What contributes a loot bag in RVR?
Posted: Mon Feb 27, 2017 4:25 pm
Spoiler:
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=20226
"Live started like this and changed it" - How? As I recall, we were still rolling on bags right up til the end.bloodi wrote:I think its the fact that you keep tying obtaining gear to a system like that what confuses people the most.wargrimnir wrote:What are you people so confused about? Contribution hasn't changed.
Live started like this and changed it because how horrible it is to rely on rng to get it, so you going back to it confuses the hell out of us.
Well, for starters they put tokens in every bag and gave tokens for locks because rng were screwing people up, specially because back then fortress lords had auras that were simple gear checks, if you didnt have full annihilator or at least the wards unlocked, it would do 100% more damage to you with his aura, simply making you unable to stand anywhere near it.wargrimnir wrote:"Live started like this and changed it" - How? As I recall, we were still rolling on bags right up til the end.
Even if it was talking about the first Live system, you also did a similar implementation with Ruin gear on pqs and the same arguments came up, we talkedea bout how unfun was to rely on RNG to get the gear, specially when we could get dupes and so on, people called us entitled and wanting free stuff but after a while, the tokens in bags were implemented which is a system that most people would like for conq too, a way to circunvement RNG in the bags with a token system.wargrimnir wrote:"Going back to it" - but we've been doing contribution+RNG roll since keeps started in T2?
How long have we had zone kills contribute to bag score significantly? This thread reminded me of a really nice run our group had in BC (this was Jan 15) and how surprised I was to see our group high up on the contributors list even though we only played for kills.wargrimnir wrote:What are you people so confused about? Contribution hasn't changed.
Kills. Healing. BO's (cap and def). Resources. Damage on the Keep Lord.
You can earn up to 500 contribution.
You random roll 1-1000. Get lucky.
Considering contribution is comparative, there's not much useful info we would be able to provide. It would have to do the comparison of all other players in the zone to tell you what rank you're currently sitting in, and update occasionally? Even so, everyone would be moving up and down in that list until the zone finally flips. The more you do, the more contribution you earn.Caffeine wrote:How long have we had zone kills contribute to bag score significantly? This thread reminded me of a really nice run our group had in BC (this was Jan 15) and how surprised I was to see our group high up on the contributors list even though we only played for kills.wargrimnir wrote:What are you people so confused about? Contribution hasn't changed.
Kills. Healing. BO's (cap and def). Resources. Damage on the Keep Lord.
You can earn up to 500 contribution.
You random roll 1-1000. Get lucky.
Do you think it would be possible to add a debug message with a breakdown of how much contribution I got for which activity? This would clear up a lot of confusion about how contribution works.
If we tone down the randomness aspect, clarify how playing for the objectives helps with contribution and scale the number of bags with the number of participants better I think we can improve quality of ORvR for everyone.
It shouldn't be the norm to have to play in the off hours to have an acceptable chance of getting bag loot. More people will be encouraged to participate and do so in an "objective minded" way if the system is less random and the path to high contribution is made clear.
In this order ?wargrimnir wrote:Kills. Healing. BO's (cap and def). Resources. Damage on the Keep Lord.