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				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 12:05 am
				by nalgol
				is this better now? i fixed alot of the wrong Z values
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 1:06 am
				by Telen
				Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 3:22 pm
				by Halhammer
				seems pretty random now... sometimes its workin normal, at other times i get send flyin way into the water in sc or directly into wc in the rvr lake...
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 3:27 pm
				by Morf
				nalgol wrote:is this better now? i fixed alot of the wrong Z values
Don't think so m8, few times last night i was punted by the event champs and ended up at the boat bo.
 
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 5:45 pm
				by drmordread
				Whirling Pin is now a self KB like a WH/WE have. And yes that last SW / SH patch made the archers way too OP and easy mode
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 6:01 pm
				by TenTonHammer
				Telen wrote:Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
Do we really need fall damage? Honestly it was an unfun feature imho
 
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 6:12 pm
				by Telen
				TenTonHammer wrote:
Do we really need fall damage? Honestly it was an unfun feature imho
Not sure if serious. It adds another layer to rvr. Some maps are built around levels and the danget of fall damage.
 
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 6:22 pm
				by Tesq
				the only see truly unfair is the absence of immunity and bw moral (it throw me always in nordland direction, bypassing terrain etc)
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 6:54 pm
				by porkstar
				The SH self punt axis is working now. That's great! Thank you. It will still teleport me far sometimes but not as much. Other punts still seem to punt very far sometimes.
			 
			
					
				Re: Using knockbacks
				Posted: Sun Feb 15, 2015 10:17 pm
				by Kaitanaroyr
				TenTonHammer wrote:Telen wrote:Whirling pin did require a target to stop people using it to avoid falldmg. Not an issue now but will be when falldmg is added.
Do we really need fall damage? Honestly it was an unfun feature imho
 
Hows it unfun i've laughed my ass off many a time watching destro fall to their deaths trying to slide down cliffs after me.