Re: Patch Notes 12/01/2019
Posted: Sun Jan 13, 2019 9:51 am
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=29912
1v1 situations are never considered when it comes to balancing, only 6man and 24man scale matter, IIRC.
WRong thread but anyway - I think you might missed step 5 under https://www.returnofreckoning.com/join.php#downloadSunEater wrote: ↑Sat Jan 12, 2019 8:40 pm every **** time! patch comes out. lets just uninstall everything, clear all the folders and **** out and fresh install. AGAIN. go through all the hassle of setting everything up and getting it to run. AGAIN. just so when we get another patch patch. i can do it. AGAIN! this is starting to sound like a rock song. "can ya do ittt agggaaaaaain!"
its the only reason to play a s+b chosen in sc....think about that...Skullgrin wrote: ↑Sat Jan 12, 2019 8:42 pm
Huh, the tooltip for that hasn't ever mentioned that it can be used on targets 100 ft. away. Learn something new every day, I guess.![]()
Still a bit of a pain in the ass, having to swap to a back line target to use the ability effectively. Really wish there was some way to prioritize what targets are chosen when tab-targeting (better than the few options available now - would really like the ability to completely remove pets and engineer stuff from being targeted at all), it would make these kinds of things easier to manage.
I don't believe in team balancing : when you are weak alone, you obtain a team weak.Aurandilaz wrote: ↑Sun Jan 13, 2019 11:08 am 1v1 situations are never considered when it comes to balancing, only 6man and 24man scale matter, IIRC.
You are thinking of player skill not class balance.rocc wrote: ↑Sun Jan 13, 2019 4:52 pmI don't believe in team balancing : when you are weak alone, you obtain a team weak.Aurandilaz wrote: ↑Sun Jan 13, 2019 11:08 am 1v1 situations are never considered when it comes to balancing, only 6man and 24man scale matter, IIRC.
Low you are, weak you will stay. Those who are already strong will be strongest in team
That's what I see every day.
I don't know, you are probably right but when we make a group (tank, healer, dps) and you can't kill a solo player but the solo player can kill all of us, naturaly you wonder.Ramasee wrote: ↑Sun Jan 13, 2019 7:19 pmA fight between two teams og six is not 1v1 multiplied 6 times. A 10% crit chance buff in 1v1 is just that. in 6v6 its 10% crit on two damagers, two healers, and two tanks each of these has different values for crit. A 120 toughness buff is kinda of meh, but a 720 toughness buff prevents much more damage.
...wonder how you could fail so miserably, I guessrocc wrote: ↑Sun Jan 13, 2019 8:14 pmI don't know, you are probably right but when we make a group (tank, healer, dps) and you can't kill a solo player but the solo player can kill all of us, naturaly you wonder.Ramasee wrote: ↑Sun Jan 13, 2019 7:19 pmA fight between two teams og six is not 1v1 multiplied 6 times. A 10% crit chance buff in 1v1 is just that. in 6v6 its 10% crit on two damagers, two healers, and two tanks each of these has different values for crit. A 120 toughness buff is kinda of meh, but a 720 toughness buff prevents much more damage.
That is an extreme example of one player completely and utterly outplaying 3 others. Not to sound rude, but no solo class will be able to beat a trinity of heal, tank, and dps - assuming equal skill/gear.rocc wrote: ↑Sun Jan 13, 2019 8:14 pmI don't know, you are probably right but when we make a group (tank, healer, dps) and you can't kill a solo player but the solo player can kill all of us, naturaly you wonder.Ramasee wrote: ↑Sun Jan 13, 2019 7:19 pmA fight between two teams og six is not 1v1 multiplied 6 times. A 10% crit chance buff in 1v1 is just that. in 6v6 its 10% crit on two damagers, two healers, and two tanks each of these has different values for crit. A 120 toughness buff is kinda of meh, but a 720 toughness buff prevents much more damage.