Re: ROR without war
Posted: Mon May 02, 2016 1:38 pm
Regarding the AE 9 target limit discussion...
While a Bomb group was "one" of the most powerful groups I ever ran with, by far the most overwhelming power group I ever ran with and ever saw was a rift group when WAR released. We ran 1 rift Magus, 3 AE Marauders (they used to be awesome), 1 Sorc and 1 Zealot. When WAR first released there was NO limit on the number of players that could get pulled by a Magus. There was NO limit on the number of players that could get AE knocked down. It was Very Stupid OP what we did to SCs and multiple WBs.
Our 6 man would pull 1 or 2 WBs or the entire SC into one pixel point. That alone caused an inescapable CC. As soon as they landed they got knocked down, so no healing or casting for them, then our AE burned them ALL quickly. Every time, without fail.
Now while AE Marauders are not very strong anymore, there are other setups that can mimic the above. If any player wants the AE 9 target limit removed, so be it. That is what you will face
.
For the sake of the game, please keep the 9 target limit in.
While a Bomb group was "one" of the most powerful groups I ever ran with, by far the most overwhelming power group I ever ran with and ever saw was a rift group when WAR released. We ran 1 rift Magus, 3 AE Marauders (they used to be awesome), 1 Sorc and 1 Zealot. When WAR first released there was NO limit on the number of players that could get pulled by a Magus. There was NO limit on the number of players that could get AE knocked down. It was Very Stupid OP what we did to SCs and multiple WBs.
Our 6 man would pull 1 or 2 WBs or the entire SC into one pixel point. That alone caused an inescapable CC. As soon as they landed they got knocked down, so no healing or casting for them, then our AE burned them ALL quickly. Every time, without fail.
Now while AE Marauders are not very strong anymore, there are other setups that can mimic the above. If any player wants the AE 9 target limit removed, so be it. That is what you will face

For the sake of the game, please keep the 9 target limit in.