Feedback regarding Shield DOK:
I really like most changes on paper. I get the feeling that the redesign was made while also having the possibility of warband play for that spec in mind. Hopefully I'm not completely off the mark here, but in any case I decided to test some numbers regarding the new spec for orvr.
Before I get into the specifics, let me list the key differences between Chalice and Shield specs as I view them from the context of playing in a warband:
- Both are healers and as such need to have the healing potential to (at minimum) keep their party alive
- Shield spec will contribute a tiny bit into ST pressure during the fight.
- Chalice has a more mid-range positioning and as such is not in immediate danger from enemy damage.
Shield has to play in melee range and as such ''eats'' the brunt of the enemy's 360 AOE (very prevalent on Order side). At least until they can reach a ''safe'' spot (e.g. hitting an enemy healer in their backline). Therefore, Shield has to be built more defensively (if they are to not have a Guard on them at all times)
- Most important Chalice heals are casts, meaning they can be interrupted. Luckily they are short casts, but still. Shield cannot be interrupted on their most important skills.
- Chalice's heals scale off of Willpower while Shield's scale off Strength. While Shield builds will have easier access to STR buffs (from Chosen Aura) than Chalice to Willpower (unless there is a surplus of Zealots in warband), STR debuffs are also more prominent (e.g. KOTBS' AOE STR aura). I don't think this will be a major difference between the two specs.
- Chalice's heals scale off of Willpower while Shield's scale off Strength. While Shield builds will have easier access to STR buffs (from Chosen Aura) than Chalice to Willpower (unless there is a surplus of Zealots in warband), STR debuffs are also more prominent too (e.g. KOTBS' AOE STR aura). I don't think this will be a major difference between the two specs.
- Ignoring debuffs, Chalice healing output is mostly independent from what the enemy does.
Shield healing output partially depends on both how tanky the enemy they are hitting is (less than before but still somewhat important), but crucially, on if they can hit an enemy at all. While the new rootbreak helps a lot, being punted can mean a near-total healing output loss until you can reach an enemy again. This is also a huge issue in Keep/Fort sieges/funnels where you will have to either respec on the fly or somehow already be running a mixed build with Willpower. Moreover, Enemies moving around normally can also lead so small gaps where you cannot hit someone, resulting in slightly less output compared to what you can test on a dummy/calculate on paper.
- Both specs are now affected almost equally from heal debuffs (the direct heal portions are the bigger parts of shield healing). This means that shield is also succeptible to heal debuffs which are quite more common when being next to the enemy frontline (WL Fortress proc from 360 attacks, KotBS outgoing heal debuff Aura, as well as tageted heal debuffs from dps that notice your build and that you are near them.
The last 3 points indicate the need to not only get your defensive stats to a decent level (Wounds, Armor, Reduced armor pen, chance to be crit) but also to increase your avoidances (block%, parry%, dodge%, disrupt%) to help with damage reduction and also with avoiding certain incoming on-hit debuffs or CC.
Historically, DOK has been a class that suffers from itemisation. The reason being that, unlike most other careers in ROR, they have 3 different specs instead of 2 and therefore you only have ~33% of all the sets dedicated to your spec instead of the normal ~50%.
Shield DOK also has the highest number of priority stats in the game.
Namely: STR, WOU, INI, Block%, Parry%, Armor, Redarpen, Chance to be Crit, Melee Crit
And also ideally:Dodge/Disrupt, TOU, WS and Willpower too
While future updates might bring in new sets that can help with this challenging minmaxing, I decided to check the current situation for Shield DOK when the update goes live.
In my opinion, maximizing the avoidances gives you a lot of leeway regarding the rest of the defensive stats;
if you are getting hit less you don't necessarily need to be hit for less. With that principle in mind, I tried to minmax the available sets and find what I believe could be the BIS build for a wb Shield DOK build.
I compilled the information about the build as well as the comparisons with the new Chalice Build that I'm about to go into next in this doc:
https://docs.google.com/document/d/112M ... sp=sharing
To sum everything up, the build results in:
- 191 Damage Bonus (955 STR equivalents)
A few comments on the stats. A DB of 191 is ok, but could potentially be higher. This build has to also sacrifice crit%. The reason being that crit can only be found in certain Set bonuses of sets that offer non priority stats too (e.g. 2pc and 3pc bonuses on warlord) or it directly contends with parry/block as a secondary stat on the main gear pieces themselves. I made the hard decision to not focus on crit% at all in this build, in order to boost the other important stats adequatly.
Speaking of avoidances, one might say that the gathered values are already good enough to justify lowering other stats (e.g. redarpen, WOU) further in favor of either crit or STR. Let's see how the fare vs a BIS WL, BIS SW and a BIS BW in orvr:
Assuming you are not further debuffed by something like Pierce Defences or (even worse) Staggering Imparct, your chance to defend an attack from:
- White Lion will be: 1 - (1-(1-(0.385-0.17))*(0.33-0.165)) = 0.344 , 34.4%
- Shadow Warrior will be: 1 - (1-(0.385-0.094))*(1-(0.138-0.069)) = 0.340 , 34.0%
- Bright Wizard will be: 1 - (1-(0.385-0.052))*(1-(0.136-0.068)) = 0.378 , 37.8%
and if the sDOK spends 1 GCD on Warding Strike to gain a 10% block buff they will increase the above percentages by about 8%.
As you can see, while the chance to avoid an attack is quite nice (~35%) it is still not a surefire way to avoid debuffs, CC and damage. Therefore, both WOU and Armor/redarpen are stats you still want to have good values on.
I also decided to test a crit build too, that has lessened defensive stats but should be able to heal better. You can also find the details at the doc. The stats for it are:
- 201.4 Damage Bonus (1007 STR equivalents)
- -1.7% chance to be crit (with Vict 4pc proc)
- 38.3% Parry (with Vict 4pc proc)
- 18.3%% Dodge (with Vict 4pc proc)
And its non-debuffed avoidances vs:
- White Lion will be: 1 - (1-(1-(0.248-0.124))*(0.383-0.1915)) = 0.292 , 29.2%
- Shadow Warrior will be: 1 - (1-(0.248-0.094))*(1-(0.183-0.0915)) = 0.270 , 27.0%
- Bright Wizard will be: 1 - (1-(0.248-0.052))*(1-(0.136-0.068)) = 0.251 , 25.1%
and if the sDOK spends 1 GCD on Warding Strike to gain a 10% block buff they will increase the above percentages by about 8%.
Compared to the previous build you are losing about 5%, 7% and 12% true avoidance which is a big deal.
Can the increased offensive stats justify the difference?
Let's check.
In the linked document I performed a detailed analysis of a standard rotation with the goal of pumping AOE heals for both the updated Chalice DOK and for the 2 Shield DOK builds. The Chalice rotation was also analyzed for when the new 5point Soul Energy buff is on cooldown. The outputs of the Shield builds were also for an all-in rotation that spends your Essense very quickly, but could potentially heal for a bit more than the normal sustainable rotation.
I also added a theoretical calculation for what would happen if the HoT from the Gift of Khaine tactic would be able to stack with itself. You will soon see why I decided to do that.
In the calculations, incoming heal buffs and heal from Covenants were not accounted for since there should be no significant differences regarding them regardless of if the DOK is Shield or Chalice specced.
The findings in terms of the average Absorb + Heal produced per second during the rotations for those specs and builds are presented in the following table:
Observations:
- Chalice output largely depends on Khaine's Refreshment since it can heal very effective out of party (OOP).
- All-in Shield DOK rotations resulted in the same (tiny bit worse actually) outputs compared to the conservative rotations. This is because the HoT from the Gift of Khaine tactic cannot stack with itself, meaning that spaming Khaine's Force is just not worth it. This is the reason why I decided to check the outputs of the all-in rotation if the buff could stack (to see how much it would affect things).
- Even when we are examining the Output for purely a party's perspective (6 targets on Khaine's Refreshment) we see that Chalice BIS outperforms every single Shield Build + Rotation combination while Soul Energy is active:
- 25.4% better than the sustainable tanky Shield build rotation
- 15.3% better than the sustainable crit-based Shield build rotation
- 21.1% better than the theoretically adjusted tanky Shield build rotation
- 11.0% better than the theoretically adjusted crit-based Shield build rotation
- When Soul Energy is not part of the Chalice rotation (on Cooldown) we see that the Chalice Rotation is again better than the output of the Tanky Shield build:
- 2.9% better than the sustainable tanky Shield build rotation
- 0.6% worse than the theoretically adjusted tanky Shield build rotation
but is slightly worse than the Crit-based Shield build:
- 5.5% worse than the sustainable crit-based Shield build rotation
- 8.9% worse than the theoretically adjusted crit-based Shield build rotation
To recap:
I calculated that the BIS Chalice party healing output is better than any* BIS Shield build out while:
- Chalice Build has 2 empty tactic slots to slot other stuff compared to the 1 free slot for the Shield builds
- without accounting for the better Essence sustain of the Chalice build via (Sov/Tri essence procs)
- assuming that both Shield builds can keep hitting an enemy and Chalice builds can keep healing without any interruption. I think it's more likely that Shield DOKs will find it harder to do their job here.
The only upside of Shield DOK is that you can currently do ~5.5% better healing on the riskier, Crit-based build, compared to Chalice when their Soul Energy buff is on cooldown. When that is up you are doing (1/1.153=) ~13.1% worse.
I believe that only this upside is not remotely enough to justify playing Shield DOK over Chalice DOK in warbands. Especially if we consider the Chalice OOP healing capabilities that come on top of the party heals. And especially not in lower than BIS gear (due to the stat requirements for shield dok we discussed earlier).
The downsides are just way too many.
With that in mind, I have certain proposals for making Shield DOK worthwhile taking in a warband with minimal (code) changes:
- Making the HoT from the Gift of Khaine tactic able to stack with itself will be a way to give Shield DOK a way to sacrifice resource sustainability for more short term heals. I already showcased how that's the case in the analysis above. This will add another layer of tactical gameplay to the spec (efficiency vs output) and will not punish you for using the same skill twice if the situation calls for it.
- The 13point skill Khaine's Encouragement is never worth using. I have dedicated a section in the doc named ''Why I am not speccing Khaine’s Encouragement'' to show the reasoning behind this statement. I would suggest adjusting the skill to also count for direct healing from lifetaps and potentially either increase it's value significantly (e.g. 35% --> 50%) or perhaps make the buff count for the next 2 or 3 lifetaps since that would allow you to not ''waste'' the buff on Consume Essence if the situation calls for an emergency ST heal (compared to the value you'd get from an enhanced Khaine's Force)
- Small buffs to either the stats/scalings of the lifetap abilities may also be needed to make the final fine tuning regarding desired healing output for what you have to sacrifice.
It's perfectly fine if Chalice DOK can perform better in OOP healing with Khaine's Refreshment, Soul Infusion, Restore Essense and Khaine's Invogoration, however I feel like Shield DOK should be able to outperfrom it in party healing. At least under ideal circumstances and imo in both Crit and Tankier builds. You are just sacrificing too much for it to be barely better and just add some ST damage from you into the mix.
One last thing I didn't mention is how Shield DOK could technically increase their healing further by slotting Bound by Blood as their 4th tactic in the crit build. Chalice doesn't have many more tactics that would increase their healing output for example. However, spending the 4th tactic slot there is a priviledge you won't have most of the time. Unless your party has a Zealot or a 2nd DOK you will definitely have to run the new Khaine’s Vivification tactic. It might also be more wise to slot PotentCovenants there if there is another incoming heal bonus% buffer in the party regardless.
If Shield DOK is not meant to play in warbands as a spec feel free to ignore all the above feedback.
Thank you for reading so far.