georgehabadasher wrote: ↑Sat Jul 13, 2024 5:09 am
First, most premades are happy to fight other premades, as long as they're winning. Once they start losing, suddenly it's "Oh, they have a better comp, they're all BiS, our 2nd party was trash" and people find that it's time to get a bite to eat, walk the dog, catch up on some work, etc. Let's not pretend there's some significant number of super sweaty groups who are actually looking for good fights.
Second, premade scenario groups are a tiny fraction of the playerbase. There are at most 2-3 running at the same time on each side, and that's when the server population is 600-900, so around 10% of the population. Most players are your casual working dad (or mom) who just log on for a few hours on the weekend.
Sounds like conjecture. I can only tell you from my own experience:
To your first point:
Yes, premades like to fight premades, that's the normal state for which the game is designed. And no, you don't stop playing when you lose, I haven't had that experience. The game is a bit like rock, paper, scissors. If you play with one premade against two premades, this results in the following constellations:
1. the second group, which does not have a 2-2-2 formation, lacks tanks, which means that the opponents have a relatively easy time killing a target.
2. healers are missing in the second group: same result
3. DDs are missing in the second group: your side simply doesn't do enough damage to cancel out the four enemy healers.
So if you don't have a working constellation in the second group for the whole evening or you can't get a single kill for this reason. Yes, then it can happen that people quit. But that happens extremely rarely.
What's more, if you play one premade against two, the reaction times of the premades are always faster. This in turn results in faster kills, which in turn triggers a domino effect.
To your second point:
Here, too, I would like to tell you about my own experiences:
I play in a German-speaking alliance. Most players still know the game from live times. So they are used to organizing themselves in voice com. They met on this server or know each other from before on live. Some even meet in real life. They have children, jobs and are not online 24/7. We even have a game master who has to take care of the problems of the player community in between and then we have to take a break.
We play twice a week for two hours at a time. Our entire alliance is made up of players like that. Of course there are times when some are online and playing every day, but that's usually only two hours a day.
There are two premade groups in our entire alliance when things are going well. These players rarely play alone. If I now compare your assumption with what really happens here, then your figures simply don't add up.