@Melekith
Melekith wrote: ↑Mon Jul 15, 2024 5:13 pm
The idea of a trainer could be helpful. Thought about that too. But I think it is only one aspect which could help to solve the problem.
Regarding your assumptions: I was probably too specific with what I wrote here. I was more referring to the overall game design mechanics. I think everything should be analyzed before you put energy into a new matchmaking system.
The "Wrath of Heroes" example was also related to the game design and how the mechanics work for the individual player and the queue system.
Here is a link to an article that looks at the whole thing holistically and perhaps makes it clear what I'm getting at.
https://www.gamedeveloper.com/design/de ... lose-modal
Thanks that was an interesting read. I think you misinterpreted me though, fundamentally I was agreeing with you. The Match-Maker cannot account for all things. It just doesn’t have that much control.
If I were to design a queue thing for RoR you would probably check some boxes of what you were prepared to do (within the scope of your class) then it would put you in a cross realm queue which would pop when it had 12-24 in q and split the classes. So even amounts of tanks, dps and healers on each side. Then you can figure it out in /sc chat who is doing what and respec accordingly. (Trainer in SC)
Initially this would be purely for discordant I think. Maybe offer a discordant event queue if it’s working.
Ideally you would not have the cross realm queue but I think it’s needed with already very long waits between discordant pops.
That does not stop players creating discord channels to use voice in because you cannot. It does not punish players for playing a certain way but tries to factors it in. My worry would be this in no way prevents some of the toxic behaviour that you see in ranked at times but I hope that would not seep into discordant SCs. The design is for a queue system though not a complete game rework. Maybe have vendors and trainers in SC so you can stock up on pots if no/low heals etc.
Hopefully this would fix the discordant experience for pugs, that would leave other SCs for pre-made groups which would still not be equal but hopefully all double pre-made so the result is not determined (entirely) by the off group being no tanks or no healers or no dps.
In a perfect world you meet people in your SCs in T1-3 get to know them and group up with them and become a regular pre-made in T4 (yes it would be rough initially, but you learn more from losses than wins if you have good people around you)… baby steps though
I don’t care what anyone says this game is just better when you are playing with friends. Solo is fun as a challenge but you are tying one hand behind your back deliberately when you choose to solo. Every class is better as part of a group, especially a group you can depend on.