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Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:45 pm
by Nekkma
Meh, just started to enjoy my BO with 2hander after shelving it for a long time after my previous SnB specc was gutted. Terrible change to guard.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:48 pm
by Eathisword
Unstoppable1776 wrote: Sat Mar 23, 2019 6:43 pm Didn't you leave?
Youtube, yes. The game, no. Someone needs to stay around to remind the commoners how ICONIC! was defeated by pugs, lead by an angry dwarf ;)

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:49 pm
by kristeva
double post

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:50 pm
by Telen
kristeva wrote: Sat Mar 23, 2019 6:49 pm If you're going to mess with something so core to the game, why would you not consult all your experienced staff first?

Can guarantee those who "understand" the motive are pugs who have been killed by decent 2h tanks, pls try see past that minority and listen to the reasonable feedback
Melee trains have been meta since live. At least they are trying something.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:52 pm
by vanbuinen77
With this logic dps healers need to lose ress.
Fair trade?

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:52 pm
by Tesq
Telen wrote: Sat Mar 23, 2019 6:50 pm
kristeva wrote: Sat Mar 23, 2019 6:49 pm If you're going to mess with something so core to the game, why would you not consult all your experienced staff first?

Can guarantee those who "understand" the motive are pugs who have been killed by decent 2h tanks, pls try see past that minority and listen to the reasonable feedback
Melee trains have been meta since live. At least they are trying something.
melee train are not tank train... wrong problem...this wont solve melee train problem, as 2h tank has been nerf fo both melee and rdps.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:55 pm
by buff
This may not be popular but the half guard while 2hander has been a long time coming. I feel that it doesn't go far enough and why should guard still mitigate 50% in SC when you are only looking at fighting 12 people VS the 24+ that the game was balanced around? When they made SWTOR they saw guard was way to OP and they halved it and you don't see dps being god like in smaller scale. The meta these days was to go semi tanky DPS and have the tank go 2hander and stack the damage. Against premades this is fine but pugs and in sc some of these groups are pretty much unkillable while globaling people. I know most are going to say get good and whatever but there is no way a dps should be so tanky with a guard and the tank hit as hard as they do currently. Now you may just have to run one SnB and one 2hander so you can still cheese the system.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:55 pm
by Tobias26
Telen wrote: Sat Mar 23, 2019 6:50 pm Melee trains have been meta since live. At least they are trying something.
Such changes they will achieve that in the game there will be no tanks. Tanks are the only archetype, not able to inflict acceptable damage (except SM and BO unless). Now they make tanks play only punching bag.

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:58 pm
by kristeva
Yaliskah wrote: Sat Mar 23, 2019 5:55 pm
Server has been patched what.. 4 hours ago, and even some haven't tested anything,some complain, some rejoice, some don't see the reason, some understand the motive.
viewtopic.php?f=8&t=28351#p322535

If you're going to mess with something so core to the game, why would you not consult all your experienced balance staff first? At what point did that new structure go to ****?

Can guarantee those who "understand" the motive are pugs who have been killed by decent 2h tanks, pls try see past that minority and listen to the reasonable feedback

Re: Patch Notes 23/03/2019

Posted: Sat Mar 23, 2019 6:58 pm
by mikke
Dear devs, do u plan to add any new weapons in the nearest future or we may buy doomsday weps w\o any fear?