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Re: ROR without war

Posted: Fri Apr 29, 2016 2:02 pm
by Azarael
I will use the term "zerg" for the parties in any engagement involving enough people in a single place to render individual tactics and strategy either meaningless or very shallow. In any engagement involving significant numbers of people, AoE damage is by nature the most effective attack, and thus bombing is implied.

Re: ROR without war

Posted: Fri Apr 29, 2016 2:04 pm
by StormX2
why is there so much hate for aoe in here? game would be hella boring if everyone stuck strictly to single target

Re: ROR without war

Posted: Fri Apr 29, 2016 2:06 pm
by ritual
it cause i love this server and devs, they dont listen nonconstructive and subjective whine, like this, and continue doing their job.

Re: ROR without war

Posted: Fri Apr 29, 2016 2:07 pm
by Nekkma
noisestorm wrote: Nonetheless would improved bombing heavily buff bigger Zergs as well. Buffing any form of AoE is just extremely unhealthy for the game and just promoted more people using it..
I tend to disagree with this. After the aoe nerfs and new renown abilities it became much harder to counter the zerg. It more or less became impossible to wipe the enemy at a certain point of number advantage. The best way to punish zerging is imo to have powerfull aoe. Allowing organized 6-12 mans wiping 1-2 unorganized wbs would diminish zerging. Not saying I want to remove aoe cap but having an aoe cap is the best way to make zergs powerfull.

Re: ROR without war

Posted: Fri Apr 29, 2016 2:07 pm
by Tesq
mael porn factory are in IC when they organizing something and not cos they are loosing time, also came and pop from nothing is warfare tactic, then they are russ so they have maybe 2 ppl that have a basic knowlodge of eng.

edit: how it came ppl bothering about aoe....no one really bother appart vs bw/sorc pre 1.3.4/6 nerf

you know that aoe skill have less contribution than ST skills and game is full of anti bomb skill and tactic


LIKE --> spread--> spread make aoe useless

then every class always found a plance in wb-->if right now then is all sorc and bw look at them not at the whole aoe matter and anyway wait to have sovereign at hand cos with sov aoe vs aoe was quite useless wb bombing each other for 15 min if they had not even 1 st party

Re: ROR without war

Posted: Fri Apr 29, 2016 2:10 pm
by Vyshata
Azarael wrote:The problem you and people like you have is that you can see no other way to implement large scale battle other than zerging into one another using bomb warbands, and since you happen to enjoy it, you couldn't care less about any alternatives.
We don't say that bombsquads are the only way and everyone should do it. Parties can live in oRvR and their influence will grow more and more closer to endgame. As all of us can remember, warbands were quite uneffective at 100rr. But anyway, our vision of oRvR is war of armies. That was epic WAR thing.
2Mael: please read carefully: we are speaking as guild, not as a whole side. This is our guild vision and we are discussing written above. We are always ready for communication. Also we are always opened for alliancing and coordination with other guilds if they want. Not much needed. Our officers even can join voice chats to have coordination in english. We have no borders for those, who want to fight with us

Re: ROR without war

Posted: Fri Apr 29, 2016 2:11 pm
by Azarael
StormX2 wrote:why is there so much hate for aoe in here? game would be hella boring if everyone stuck strictly to single target
Because the scales at which AoE is effective devolve the game into bombing. Any game which has a wide range of ST abilities with subtle side effects works better in smaller scales. As soon as you increase the playercount in a single area enough, you enter clusterf*ck mode, in which AoE damage rapidly becomes a dominant force and the ratio of active effect duration to combat lifetime skyrockets. The less a subtle action matters, the more coarse actions (such as AoE damage) are going to matter. That's causing undeniable imbalances in RvR, with classes like WP/DoK and Sorc/BW benefitting mightily.

Before anyone says it, I don't care what a 6 man can do against an inferior warband. I care about what strategy two larger, evenly matched forces will use when facing each other.
Vyshata wrote:We don't say that bombsquads are the only way and everyone should do it. Parties can live in oRvR and their influence will grow more and more closer to endgame. As all of us can remember, warbands were quite uneffective at 100rr. But anyway, our vision of oRvR is war of armies. That was epic WAR thing.
However, you did say that such squads are the core of the game. I don't disagree with you on this fact - they are. AoE is always going to be a factor if the game design is set up to promote massive engagements in a single location. I don't actually propose doing ANYTHING about bombing or the class abilities directly, because I blame the rushed design of ORvR and not the classes for the current state.

Re: ROR without war

Posted: Fri Apr 29, 2016 2:13 pm
by Telen
Nekkma wrote: I tend to disagree with this. After the aoe nerfs and new renown abilities it became much harder to counter the zerg. It more or less became impossible to wipe the enemy at a certain point of number advantage. The best way to punish zerging is imo to have powerfull aoe. Allowing organized 6-12 mans wiping 1-2 unorganized wbs would diminish zerging. Not saying I want to remove aoe cap but having an aoe cap is the best way to make zergs powerfull.
It was bombing and lack of aoe cap that drove half the games population to leave

Re: ROR without war

Posted: Fri Apr 29, 2016 2:15 pm
by Vyshata
Tesq wrote:mael porn factory are in IC when they organizing something and not cos they are loosing time, also came and pop from nothing is warfare tactic, then they are russ so they have maybe 2 ppl that have a basic knowlodge of eng.
Hey, bro)
Almost all os us have it, but we think that constant men should be coordinators ;)
And yes - standing in warcamp is regroup or 5 mins rest afrer hour + of being in action

Re: ROR without war

Posted: Fri Apr 29, 2016 2:16 pm
by Telen
People need to get over this everything must revolve around the 6 man meta. That works in arenas and mobas as you dont have the mmo mechanics that mess with balance gear,pots,specs,etc. Not everyone has the time to devote to minmaxing so you will always have inbalance. Force people out of wbs and youre just feeding players to those that do.

MMOs make money out of people playing longer. So its in their interest to have powergap for longer playtime. You still have that left over in war. It hurts what you are trying to do but would you do away with talis, pots and anything past a single gear set for t4?