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Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:09 pm
by Eathisword
Natherul wrote: Sat Aug 04, 2018 8:12 am
Azarael
- DoTs will no longer incorrectly raise OnHit events when they tick. OnHit events will, correctly, only be raised when they are first applied. This means that DoT ticks will no longer consume stacks of Taunt, Detaunt, Challenge, Guard, break stealth, etc.
Does this apply to the Grudge/Hate mechanics ? When DoT became defendable, it also made them generate Grudge on each tic, everytime it did damage.

Last week, although they were not defendable, they still generate Grudges on each damage tic.

So now that they don'T raise Onhit events, will it go back to no creating Grudges at all ?

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:10 pm
by Spierron
Azarael wrote: Sat Aug 04, 2018 10:25 am You misunderstand. The initial application of a DoT triggers AA. The bug before was that ticks of a DoT would count as attacks, so if you detaunted at close range with a DoT up, the detaunt handler would suppress your AA, but a later DoT tick would reactivate your AA. This is now fixed.
https://github.com/WarEmu/WarBugs/issues/11056

I found the example.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:19 pm
by ragafury
seems like a good patch.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:26 pm
by Tesq
I know first impression = hate, but disrupt problem was on only healers, extend the bypass to all DD will have conseguences...

The rest is.pretty.nice tought.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:32 pm
by Sulorie
saupreusse wrote: Sat Aug 04, 2018 11:44 am What if detaunt would clear all of your cast dots and debuffs from your target?
If this counts for all classes, dots and debuffs, then yes.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:37 pm
by SmackdownNinja
I agree with Tesq. The disrupt problem was on healers due to all the extra disrupt they got with willpower. Could of just toned down the amount disrupt that willpower gave to healers instead of a universal nerf to all the other classes.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:39 pm
by Sigimund
Surely just dots, not debuffs. Wiping things like snares with your detaunt seems like too much.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:42 pm
by Sulorie
Sigimund wrote: Sat Aug 04, 2018 12:39 pm Surely just dots, not debuffs. Wiping things like snares with your detaunt seems like too much.
What if the debuff has a dot component then?

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 12:46 pm
by Natherul
Eathisword wrote: Sat Aug 04, 2018 12:09 pm
Natherul wrote: Sat Aug 04, 2018 8:12 am
Azarael
- DoTs will no longer incorrectly raise OnHit events when they tick. OnHit events will, correctly, only be raised when they are first applied. This means that DoT ticks will no longer consume stacks of Taunt, Detaunt, Challenge, Guard, break stealth, etc.
Does this apply to the Grudge/Hate mechanics ? When DoT became defendable, it also made them generate Grudge on each tic, everytime it did damage.

Last week, although they were not defendable, they still generate Grudges on each damage tic.

So now that they don'T raise Onhit events, will it go back to no creating Grudges at all ?
They would not generate grudge/hate no.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:02 pm
by Sigimund
Sulorie wrote: Sat Aug 04, 2018 12:42 pm
Sigimund wrote: Sat Aug 04, 2018 12:39 pm Surely just dots, not debuffs. Wiping things like snares with your detaunt seems like too much.
What if the debuff has a dot component then?
Then maybe. We're talking about sneaking damage past your detaunt which was never the point of detaunt. If there is not a clear dot/debuff divide could maybe make it so your dots do zero damage while your detaunt is on the target?