Re: New RvR system vs Old RvR system Poll
Posted: Fri Sep 11, 2015 10:35 am
actually it doesnt. (until door is down, after that new systems needs some ideas i agree).
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=5981
Azarael wrote:There's no point complaining that a system doesn't allow you to do anything when you're outnumbered because that's a greater game design issue. You'll find that very few game systems designed to reward strategy and effort work very well if one side is allowed to become imbalanced in power. This is why FPS games have team balancers.
Any solution you can propose to "solve" this problem creates the opposite problem; tedious exercises in trading or locking empty objectives and keeps because you're avoiding fighting the enemy - as if you do decide to fight against a faction that's numerically greater than you are, you're probably going to lose.
If you can't figure out a way to preserve the realm balance in these engagements, which is the REAL problem, nothing you can come up with justifies my continued effort to change the RvR system.
Sadly, the deck is heavily stacked against us because we have such limited control over the account system and can't stop crossrealming.
I disagree. My guild on retail would always, if outnumbered massively, seek other zones and try to make some thing happen. Would it be take BOs, Keeps or whatever. Then when the enemy master zerg would zone in, we would change zone again. I'd just say it strategy. There's little to no strategy in following a zerg, sadly.Azarael wrote:There's no point complaining that a system doesn't allow you to do anything when you're outnumbered because that's a greater game design issue. You'll find that very few game systems designed to reward strategy and effort work very well if one side is allowed to become imbalanced in power.
You can't? How about only allowing accounts character of one faction?Azarael wrote: Sadly, the deck is heavily stacked against us because we have such limited control over the account system and can't stop crossrealming.
Then you just use two accounts.You can't? How about only allowing accounts character of one faction?
40v20 is not a fight. It's a slaughter.Azarael wrote:I won't disagree that that is strategy. However, it's exactly the strategy we wanted to avoid in the first place - zone hopping to avoid the fight.
Only allow one account per IP? Damn... Yeah that doesn't work.... :/Azarael wrote:I won't disagree that that is strategy. However, it's exactly the strategy we wanted to avoid in the first place - zone hopping to avoid the fight.
Then you just use two accounts.You can't? How about only allowing accounts character of one faction?
Yeah, I can see the dialemma. I personally like the zone hopping more though. At least then, both factions can have some what a fun time.Azarael wrote:Sure, and as I've said, I agree. But the solution to that cannot be "let's go somewhere else and take empty objectives".
This is why I said I didn't want to be responsible for the RvR system. Either you defeat the purpose (combat) in favor of free rewards, be that via RoR's old system or zone hopping, or you force combat and are at the mercy of imbalanced numbers.