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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
dkabib
Posts: 408

New RvR system vs Old RvR system Poll

Post#1 » Fri Sep 11, 2015 2:56 am

Hey guys, just wanted a community feedback on the ORvR changes.

Thanks!
Vanhorts

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Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#2 » Fri Sep 11, 2015 2:58 am

The patch is literally one day old, can we please give it some more time people?

Like a week and a half to run its course?

I like the new system i approve of anything that promotes fighting cause anything that is done cant be worse than musical keeps
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User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#3 » Fri Sep 11, 2015 3:02 am

If you feel you haven't tried it enough, no need to hurry.
Vanhorts

Mec
Posts: 68

Re: New RvR system vs Old RvR system Poll

Post#4 » Fri Sep 11, 2015 3:03 am

Just go back to the 2008 system.
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RaffyPooh
Posts: 11

Re: New RvR system vs Old RvR system Poll

Post#5 » Fri Sep 11, 2015 3:10 am

With how things are going now with this system even if it's a day old people are taking adavantage of the fact that we can play both Order and Destro on one realm, so the second someone sees the other side has an upper hand there's always a mass exodus just so people can be on the winning side, I don't see how this is anymore fun than taking an empty keep. People want their Exp and Renown even if it means they have to switch sides to get the Realm Flip Tick/Defense Tick. Just my personal observation from what I've experienced.

With how keeps give experience now rewarding players for attacking full keeps with plenty of fodder to kill inside, people playing at night (where the population drops to 100) basically stand around and have nothing to do because taking the keep is not worth the trouble and SCs take forever to pop. Personally I really enjoyed the old system fights occurred when they had to and sometimes better strategy lead to less bloodshed but still an equally rewarding experience. If it ain't broke don't fix it.

The only reason it's "Musical Keeps" at the moment is because we just don't have the numbers yet to fully support to T2 zones so that WBs can be spread out between defending keeps and taking Objectives at the same time, that's something that will fix itself over time as the community grows larger.

User avatar
Coryphaus
Posts: 2230

Re: New RvR system vs Old RvR system Poll

Post#6 » Fri Sep 11, 2015 3:31 am

Well that's the nature of free accs cause even if you put a timer to stop xrelming people can just make a second acc with toons of a diffrent realm and log that

At the same time it's possible for a "loosing faction" to dey a keep just by stealing bos
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Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#7 » Fri Sep 11, 2015 3:53 am

I really dont know where all these crossrealmers come from. They are a myth to me. I know i and several other good players (the best fron iron volkfanglands) constantly switch to the underdog. We group up and farm the **** out of zerg wbs. All premades i know actually help balance RvR.

Sulorie
Posts: 7460

Re: New RvR system vs Old RvR system Poll

Post#8 » Fri Sep 11, 2015 4:32 am

Penril wrote:I really dont know where all these crossrealmers come from. They are a myth to me. I know i and several other good players (the best fron iron volkfanglands) constantly switch to the underdog. We group up and farm the **** out of zerg wbs. All premades i know actually help balance RvR.
Yeah, but I still miss aao bonus.
Dying is no option.

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areanda
Posts: 234

Re: New RvR system vs Old RvR system Poll

Post#9 » Fri Sep 11, 2015 4:37 am

And thats where ur wrong penril ur balancing isnt working cause ur just a part of The problem thee is no underdog The game ahud balance itself out not by peeps that do it

User avatar
pacman2k22
Posts: 25

Re: New RvR system vs Old RvR system Poll

Post#10 » Fri Sep 11, 2015 4:46 am

I think the servers population and the state of the game currently are the most important factors to weigh.

Considering this current tier is very small, and the servers population is limited, forcing the fight and system in now will benefit the game as it grows. My initial gut reaction was the opposite, but considering the sheer size difference of later zones and a relatively small server population I think the server would grow into these changes and be served well. (assuming the population remained limited)

Planning the entire system with the end game in mind should be the ultimate focus, and to me this is a positive thing (for now). Now should the server start breaking 750-1000 pop... i think this system could even cause zone crashes.
Ashof - Shaman ^_^

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