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Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 1:25 pm
by dkabib
What if you give some kind of advantage to the realm that recently lost the other zone?

Just throwing something...
Lets say, Order caps STK.
At Fang, Destro will have 50% increased rewards for killing players on their keep area, which increases if they lose a zone again.

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 1:26 pm
by dkabib
Tesq wrote:one side of the problem it's related to the absence of renow :/

i hope to see that working before t3 :/
I can see that as many players are capped at 26/30 and rather level their alts than trying to win an outnumbered fight.

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 1:36 pm
by zarg64
the rvr is dead...not move...full ostland...all for order 80% of time...

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 1:39 pm
by dkabib
zarg64 wrote:the rvr is dead...not move...full ostland...all for order 80% of time...
I don't get it, population atm is 51/49, it should be a good match.

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 1:54 pm
by zarg64
dkabib wrote:
zarg64 wrote:the rvr is dead...not move...full ostland...all for order 80% of time...
I don't get it, population atm is 51/49, it should be a good match.
yes...yes...or not...soon in serv 98/2.. :roll:

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 2:07 pm
by Havocgl
I,d like the old system back for keep takes, as it seems order have keeps all the time atm

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 2:09 pm
by dkabib
Havocgl wrote:I,d like the old system back for keep takes, as it seems order have keeps all the time atm
That is not true as I've seen both sides dominating.

The issue here is, doesn't matter who is dominating atm, we need to make the other realms step up for defense.

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 2:10 pm
by PoneG
chaos side is pure of chaos when it comes to fights in my opinion.
even if lead says "push" most of the people stay back and do stuff or stay afk at wc. that really sucks.

i had a superb keep take a few days before but it became bugged. thats been the only keep i could take the last seven days...

does the population chart mean the online player or all of the playerbase? most of the times in t2 at least i think its more order on the battlefield.
if you have 10% of them standing afk at wc then it aint a good match anymore.

if we leave the bug or op issues aside we can see theres better communication and group management and even less afk player on order side.
i can tell that cause my first char is order but it got boring and i like the look of the chaos side more ;)

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 2:15 pm
by gamlith
dkabib wrote:
Havocgl wrote:I,d like the old system back for keep takes, as it seems order have keeps all the time atm
That is not true as I've seen both sides dominating.

The issue here is, doesn't matter who is dominating atm, we need to make the other realms step up for defense.
Perhaps to incentivize a defense, cannons as well as oil should be implemented? I remember even against a zerg I could get a few kills with a cannon or oil.

Re: New RvR system vs Old RvR system Poll

Posted: Wed Sep 16, 2015 2:15 pm
by dkabib
What about a lock reward for the losing side based on kills made while defending the keep?

So if someone is defending, the more kills they get while trying to hold off sums up to a reward when the lord goes down.