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Re: SW - Achieving justice

Posted: Mon Dec 28, 2015 2:04 pm
by SilverWF
lastalien wrote:
SilverWF wrote:
lastalien wrote:Your opinion is the opinion of the black side of the force, nothing more :)
I'm only trying to make this game playable for both sides, not for only one.
In reading, what you write, this will not be seen :D
I don't need to repeat all the points in the every thread.

But even now SW is stronger than SH, but for a lesser value, than it was at live.

Re: SW - Achieving justice

Posted: Mon Dec 28, 2015 11:19 pm
by drmordread
You know...it is crying like this from Destro that make me ashamed to play my destro toons. I do not want to be associated with cry babies.

The SW is the weakest of all order classes, yet it seems destro are afraid when they see them. Why?

1- All viable SW builds are now dysfunctional, because you have to spec up one tree only to get the Heal Debuff, making ALL SW's predictable and easy to counter.
2- Meanwhile the Squig Herder continuous to have a 6 pt debuff as well as;
-a: Ranged Disarm/Silence (SW is 5 foot and only usable in assault stance)
-b: Ranged Interrupt (SW is 5 foot and only usable in assault stance)
-c: All ranged attacks on one stance. (SW needs to switch between Skirmish and Scout to get all of them)
-d: additional range with pet up to 110 feet (Without a tactic that needs to be specced into SW range is 65 to 85 feet with Broadhead and Eagle going to 100 foot.)
-e: runaway / debuff tactic ( SW does not have)
-f: additional constant ranged damage through spike squig that follows target across the map

I can sit here for days listing all the things that the SH has that the SW does not ....

But it is the SW that gets FB nerfed and its only viable ability (the heal de buff ) put at 9 points?
Really AZ? You see this as balancing?????? REALLY?????????????????????????????????

Re: SW - Achieving justice

Posted: Mon Dec 28, 2015 11:23 pm
by Penril
drmordread wrote: ...but gobbos...
SH heal debuff is still at 10 points (there are no 9-points skills; they cost 10).

Re: SW - Achieving justice

Posted: Mon Dec 28, 2015 11:33 pm
by drmordread
Penril wrote:
drmordread wrote: ...but gobbos...
SH heal debuff is still at 10 points (there are no 9-points skills; they cost 10).
Ohh... i got one ability wrong on the SH ..... you are right... nerf SW even more!

Re: SW - Achieving justice

Posted: Mon Dec 28, 2015 11:48 pm
by magter3001
drmordread wrote: The SW is the weakest of all order classes, yet it seems destro are afraid when they see them. Why?
No they're not... SM and Engys take first place on that list
1- All viable SW builds are now dysfunctional, because you have to spec up one tree only to get the Heal Debuff, making ALL SW's predictable and easy to counter.
Festerbomb is still good, and the change is almost non existent if you have a Knight anywhere near your target (and there are many knights good ser :P)
2- Meanwhile the Squig Herder continuous to have a 6 pt debuff as well as;
Which debuff? Run Away that requires your AI-less pet to be near your wanted target or Shrapnel, which requires you to give up increased range on your skirmish abilities?
-a: Ranged Disarm/Silence (SW is 5 foot and only usable in assault stance)
SH don't even have Silence yet and didn't have a working Disarm for months while SW had their RKD work fine on day 1
-b: Ranged Interrupt (SW is 5 foot and only usable in assault stance)
Where is this phantom ranged interrupt? I would love to have one really badly on my SH, plz gimme :lol:
-c: All ranged attacks on one stance. (SW needs to switch between Skirmish and Scout to get all of them)
And SH have to deal with pets and their screwy AI, so pick your poison.
-d: additional range with pet up to 110 feet (Without a tactic that needs to be specced into SW range is 65 to 85 feet with Broadhead and Eagle going to 100 foot.)
My advise, don't bring this up. :) Cuz you know... you have to have a horned squig out if you want that extra range :lol:
-e: runaway / debuff tactic ( SW does not have)
Yet SWs have more dps and VoN as well as Steady Aim and a Ranged Knockdown
-f: additional constant ranged damage through spike squig that follows target across the map
WL pets follow you across the map. Any smart SH keeps their pet at their sides at all times lest they lose too much dps for having it elsewhere, as well as squig dependent abilities like disarm and runaway.

I can sit here for days listing all the things that the SH has that the SW does not ....
Thankfully you didn't because I would have to type more things then

But it is the SW that gets FB nerfed and its only viable ability (the heal de buff ) put at 9 points?
Really AZ? You see this as balancing?????? REALLY?????????????????????????????????
Oh the horror, Az is clearly Destro biased. :lol:

Re: SW - Achieving justice

Posted: Tue Dec 29, 2015 1:47 am
by SilverWF
drmordread wrote:You know...it is crying like this from Destro that make me ashamed to play my destro toons. I do not want to be associated with cry babies.

The SW is the weakest of all order classes, yet it seems destro are afraid when they see them. Why?

1- All viable SW builds are now dysfunctional, because you have to spec up one tree only to get the Heal Debuff, making ALL SW's predictable and easy to counter.
2- Meanwhile the Squig Herder continuous to have a 6 pt debuff as well as;
-a: Ranged Disarm/Silence (SW is 5 foot and only usable in assault stance)
-b: Ranged Interrupt (SW is 5 foot and only usable in assault stance)
-c: All ranged attacks on one stance. (SW needs to switch between Skirmish and Scout to get all of them)
-d: additional range with pet up to 110 feet (Without a tactic that needs to be specced into SW range is 65 to 85 feet with Broadhead and Eagle going to 100 foot.)
-e: runaway / debuff tactic ( SW does not have)
-f: additional constant ranged damage through spike squig that follows target across the map

I can sit here for days listing all the things that the SH has that the SW does not ....

But it is the SW that gets FB nerfed and its only viable ability (the heal de buff ) put at 9 points?
Really AZ? You see this as balancing?????? REALLY?????????????????????????????????
Wow, our friend "I learned all classes in builder and now I'm a PRO" strikes back...
All I can answer on this post is: :lol:
Please, continue!

Re: SW - Achieving justice

Posted: Tue Dec 29, 2015 2:47 am
by Toldavf
drmordread wrote:You know...it is crying like this from Destro that make me ashamed to play my destro toons. I do not want to be associated with cry babies.

The SW is the weakest of all order classes, yet it seems destro are afraid when they see them. Why?

1- All viable SW builds are now dysfunctional, because you have to spec up one tree only to get the Heal Debuff, making ALL SW's predictable and easy to counter.
2- Meanwhile the Squig Herder continuous to have a 6 pt debuff as well as;
-a: Ranged Disarm/Silence (SW is 5 foot and only usable in assault stance)
-b: Ranged Interrupt (SW is 5 foot and only usable in assault stance)
-c: All ranged attacks on one stance. (SW needs to switch between Skirmish and Scout to get all of them)
-d: additional range with pet up to 110 feet (Without a tactic that needs to be specced into SW range is 65 to 85 feet with Broadhead and Eagle going to 100 foot.)
-e: runaway / debuff tactic ( SW does not have)
-f: additional constant ranged damage through spike squig that follows target across the map

I can sit here for days listing all the things that the SH has that the SW does not ....

But it is the SW that gets FB nerfed and its only viable ability (the heal de buff ) put at 9 points?
Really AZ? You see this as balancing?????? REALLY?????????????????????????????????
Point A: Guess you'll just have to live with a ranged knock down instead.
Point B: Interrupts are great its true.
Point C: All bonuses are tied to different squigs changing them on the fly isn't viable it takes to long.
Point D: Horned squig is meh no aa's on the move is a big drop in dps.
Point E: Later on you'll be getting good tactics also both of these tactics are racial not class specific.
Point F: Shadow warrior has 25% extra damage on demand.

Re: SW - Achieving justice

Posted: Tue Dec 29, 2015 4:04 am
by drmordread
Cry me some more desies. Facts are facts... the SH is OP compared to the SW, always has been. Just on the range alone the SH is deadly. So what if it is a horned squig? You are shooting from so far back there is no chance for your target to retaliate, just take your time, dot them up and relax.

SW racial tactics are nothing compared to the ability to put on a burst of speed that does not use up your AP. Stop, dot up target and run away again...rinse and repeat till target is dead. On the pay server I had to slot speed tallis in my boots just to keep up with SH's.
(I hope they are brought back because if not the SHvs mdps battles will be won by SH every time).

Fact is since the destro classes were created first a lot of thought and planning went into them. Order classes on the other hand had to be rushed because all of a sudden Mythic wanted an earlier release date.

So here we are, nerfing the least well planned class in the game .... while destro are not touched.

Re: SW - Achieving justice

Posted: Tue Dec 29, 2015 4:29 am
by TenTonHammer
drmordread wrote:Just on the range alone the SH is deadly. So what if it is a horned squig? You are shooting from so far back there is no chance for your target to retaliate, just take your time, dot them up and relax.

SW racial tactics are nothing compared to the ability to put on a burst of speed that does not use up your AP. Stop, dot up target and run away again...rinse and repeat till target is dead. On the pay server I had to slot speed tallis in my boots just to keep up with SH's.
(I hope they are brought back because if not the SHvs mdps battles will be won by SH every time).

Fact is since the destro classes were created first a lot of thought and planning went into them. Order classes on the other hand had to be rushed because all of a sudden Mythic wanted an earlier release date.

So here we are, nerfing the least well planned class in the game .... while destro are not touched.
first off once again you seem not to realize the blatant and obvious down side to using a horned squig which is the loss of AA on move and crit chance, or the surviveability from gas squig

the fact that you think that "lel you sitting in the back, so no worries m9" seem to imply that you think this entire game is played in zerg mode and all shs do or should do is stand in the back and plink away with hored squig

lol complaints about mdps vs a kiting rdps though quite frankly their should be no complaints since order has multiple anti kite tools and a full functional, working pounce

yes, absolutely no thought was put into order classes like kotbs ;)

or on a more serious note, ironbreaker who is an amazing tank and class as a whole

either way that complaint is irrelevant as RoR devs have proven themselves to be far more competent than mythic devs

Re: SW - Achieving justice

Posted: Tue Dec 29, 2015 4:40 am
by Toldavf
drmordread wrote:Cry me some more desies. Facts are facts... the SH is OP compared to the SW, always has been. Just on the range alone the SH is deadly. So what if it is a horned squig? You are shooting from so far back there is no chance for your target to retaliate, just take your time, dot them up and relax.

SW racial tactics are nothing compared to the ability to put on a burst of speed that does not use up your AP. Stop, dot up target and run away again...rinse and repeat till target is dead. On the pay server I had to slot speed tallis in my boots just to keep up with SH's.
(I hope they are brought back because if not the SHvs mdps battles will be won by SH every time).

Fact is since the destro classes were created first a lot of thought and planning went into them. Order classes on the other hand had to be rushed because all of a sudden Mythic wanted an earlier release date.

So here we are, nerfing the least well planned class in the game .... while destro are not touched.
Sw in scout stance has the exact same range. Also every smart player slotted odjira it was a complete no brainer no matter the class you played the mobility it provided was amazingly good certainly better then 23 stat points or some armour.

Sh don't stop while kitting that's a silly move why would you give your opponent free ground?