SW - Achieving justice

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lastalien
Posts: 456

SW - Achieving justice

Post#1 » Sun Dec 27, 2015 8:29 am

Due to increased attention to the development problems of the Shadow warrior class, there is a proposal, Shadow Sting back to the level of 6 points instead of the barrage as it was on the original server. That is, to return Barrage on 14 points, Flanking Shot for 10 points, and Shadow Sting by 6 points.

This change will bring back the meaning of the game for Shadow Warrior with pumping of the first branch, so not necessarily to sacrifice a lot of points for Shadow Sting
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daniilpb
Posts: 591

Re: SW - Achieving justice

Post#2 » Sun Dec 27, 2015 8:44 am

For me, its a good suggestion. Removing SS from 6 points was a good idea when server limit was t2. But nowadays it's t3. If community asking for nerf of FA - okay, nerf it, but let then SW alternative build (what about me, i never play 1st tree build for)
Returning SS to the 6 point will open more variety, especially for my lovely Assault/Skirmish build that depends on your skill, not at how much FA will crit :roll:
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Novgoroth
Posts: 133

Re: SW - Achieving justice

Post#3 » Sun Dec 27, 2015 9:27 am

I agree, sounds fair enought =)
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Jail
Posts: 376

Re: SW - Achieving justice

Post#4 » Sun Dec 27, 2015 9:29 am

I agree.

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Sulorie
Posts: 7459

Re: SW - Achieving justice

Post#5 » Sun Dec 27, 2015 9:29 am

You can play scout/skirmish without fester.
Dying is no option.

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daniilpb
Posts: 591

Re: SW - Achieving justice

Post#6 » Sun Dec 27, 2015 2:29 pm

Suggestion is drowning
Btw i think that we won't see any balance changes for anyone soon
Devs are too busy
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Battosai
Posts: 23

Re: SW - Achieving justice

Post#7 » Sun Dec 27, 2015 6:42 pm

that'd bring back my melee sw dream.
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Sizer
Posts: 216

Re: SW - Achieving justice

Post#8 » Sun Dec 27, 2015 7:29 pm

Completely disagree. Heal debuffs are far too powerful to be the 6 point ability, and id even say they are too powerful to be the 10 point one. If you want a heal debuff you should have to give up something else to spec for it (and this should apply to all classes, not just sws).

Besides you can run SS/powerful draw and the 1s EE tactic right now at 32/40, which is a perfectly capable scout build, try it out, it works great.
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Morf
Posts: 1247

Re: SW - Achieving justice

Post#9 » Sun Dec 27, 2015 7:34 pm

So you want fester arrow, EA tactic and heal debuff, as if sw's didnt have it easy enough already...
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Azarael
Posts: 5332

Re: SW - Achieving justice

Post#10 » Sun Dec 27, 2015 9:26 pm

Sizer wrote:Completely disagree. Heal debuffs are far too powerful to be the 6 point ability, and id even say they are too powerful to be the 10 point one. If you want a heal debuff you should have to give up something else to spec for it (and this should apply to all classes, not just sws).

Besides you can run SS/powerful draw and the 1s EE tactic right now at 32/40, which is a perfectly capable scout build, try it out, it works great.
This is exactly the reason I'm iffy about seeing it moved back down. SWs know that Barrage isn't worth 14 pts, that's why nobody is jumping for joy about it being in the 6pt slot. Conversely, the heal debuff which is an exact mirror of the SH version gets to be at 6pts, even though its mirror is correctly at 10pts. Requires Ailment isn't a drawback, it's spammable and there are plenty of other classes to provide host Ailments if you aren't willing to do it yourself.

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