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Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 9:51 am
by BrockRiefenstahl
I am Thinking the range is a bit to much in addition to the dmg buff + they are more sturdy than other "light armour" dps. But lets see how it turns out when all the rerollers are turning up in T4 :-P The cry will be huge

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:04 am
by NSKaneda
IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.

I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:08 am
by Alex1905
NSKaneda wrote:I think that toning down range turret to 175, snipe to 200.
turret max has 150 at x8

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:11 am
by NSKaneda
Alex1905 wrote:
NSKaneda wrote:I think that toning down range turret to 175, snipe to 200.
turret max has 150 at x8

Not the ones that shoot me in the lakes. Thru walls and geography, with longer range than snipe. My Plink is still greyed out for 10 paces when turrets open up on me :/

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:13 am
by Osred
On what fictional reality are you getting nearly one shotted by a turret.

Pets only have the range buffs, they dont recieve the damage buff as confirmed by Azrael.
NSKaneda wrote:IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.

I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.

This has been the case with every other RDPS, except they can do this while moving. Bring a tank, or roll one.

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:51 am
by normanis
why so much increase range? if ather clases have it 100 feet. its mean put some dwarfs on wall and they shoot evrybody in 200+ feet. in same time sorc sh need double less range.
byt i didnt feeled any change in dwarf event we died like flies , before boosted up and now after bossted up. i hoped for some mass destruction slaugter, byt we just killed few. and 2 lonly destruction roamers.
i hoped for tousand kills hehehe

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:53 am
by Dajciekrwi
Yes its "bring X, l2p" , is soo fresh concept...
You w ant kill a engineer ? bring A tank - better 2, 2 rdpses, 2 healers its is a good idea too.
Anyone feel, that we dont do step any forward with that method ?

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:54 am
by Azarael
NSKaneda wrote:IMO engies do warlord level dmg now and it's fine, they deserved some love. The only OP thing about the experiment for me is the increased, 200+ range. It's not a problem on range class but melee will die before reaching entrenched engie.

I think that toning down range turret to 175, snipe to 200 and fixing shooting thru walls (both turrets and engie skills) will make engie class still buffed, but not ridiculously exploit-prone OP.
Don't care about 1on1, don't care about soloing, don't care about pugs, pet range is 150 with maximum stacks, engis don't shoot through walls.

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 10:57 am
by NSKaneda
Azarael wrote:pet range is 150 with maximum stacks, engis don't shoot through walls.
All those turret -100s I was getting on inner keep behind closed walls and getting sniped thru trees, rocks and bloody mountains must be a bug or latency issue then.
Ok, I stop whining, it's not like engies are a problem for me.

Re: Hey GMs,what did you do with engineers???....

Posted: Wed Oct 19, 2016 11:01 am
by Dajciekrwi
"Don't care about 1on1, don't care about soloing, don't care about pugs..."

That all i want to know, it win alls.