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Hey GMs,what did you do with engineers???....

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Bjoernlaeker
Posts: 26

Hey GMs,what did you do with engineers???....

Post#1 » Tue Oct 18, 2016 8:24 pm

...the towers kills me in seconds,the range of the towers is unbelievable!! :shock:
I cant reach the engineer to do dmg! Totally madness :cry:
Best regards Splif

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wargrimnir
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Re: Hey GMs,what did you do with engineers???....

Post#2 » Tue Oct 18, 2016 8:28 pm

We buffed them. A lot.
We buffed Magi too, but no one cares.
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Sigimund
Posts: 658

Re: Hey GMs,what did you do with engineers???....

Post#3 » Tue Oct 18, 2016 8:30 pm

I didn't think the buffs affected the turrets? And lol at how true the magus comment is.

ToXoS
Posts: 671

Re: Hey GMs,what did you do with engineers???....

Post#4 » Tue Oct 18, 2016 8:33 pm

The real problem here is that even before the buff, there was a lot more engies than magi.
But now that both classes are buffed, ofc everyone is whining about engies, because there is still a lot more engies than magi.
So yeah, it's a population problem.

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Theseus
Posts: 526

Re: Hey GMs,what did you do with engineers???....

Post#5 » Tue Oct 18, 2016 8:49 pm

wargrimnir wrote:We buffed them. A lot.
We buffed Magi too, but no one cares.
Actually I like the Magus buff, before it, they were dead so fast, I almost felt bad for them..... well almost, now they at least put up a decent fight.... so from an opponent perspective, I consider that buff a full success.
Andyrion Ulthenair
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TenTonHammer
Posts: 3806

Re: Hey GMs,what did you do with engineers???....

Post#6 » Tue Oct 18, 2016 9:20 pm

ToXoS wrote:The real problem here is that even before the buff, there was a lot more engies than magi.
But now that both classes are buffed, ofc everyone is whining about engies, because there is still a lot more engies than magi.
So yeah, it's a population problem.
You have to understand that destro players are an extremely honorable lot

We don't play op ez mode classes

But the devs in their infinite and undeniable destro bias has chosen to repeatadly buff the most op class in the game


There is a reason that from the very beginning of the game people have been saying nerf magus
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Bullen1995
Posts: 227

Re: Hey GMs,what did you do with engineers???....

Post#7 » Tue Oct 18, 2016 9:47 pm

Lets be honest here even if you agree or not the damage is to high honestly. Its the damage combined with the range thats triggers people.

I understand the fact that Engineers need somthing special to be Viable since its been labled as one of the worst classes in t4 and if you play the class it generaly sucks to not be as superior as the others. But i would lie if i said that i didnt notice anything in scenarios and how ligth armor classes get blown to pieces with crits going over 2500 damage. While a player with light armor generally have around 5 to 6k hp.

Unshakable focus was cut to only provide 75% bonus damage instead of 100% so it is indeed a nerf but we talking a (140%) damage increase with both even after the nerf.

While beeing provided with the range you have to take into a count that engineers can deal damage consistanly which puts alot of preassure on everyone especially when we dont have a los system.

I agree that engineers needs a damage increase but i think it rather should be a periodical Buff with Unshakable focus back to a 100% and a tweaking of the stacks. Prehaps a slightly range cut.
Last edited by Bullen1995 on Tue Oct 18, 2016 10:06 pm, edited 5 times in total.

ToXoS
Posts: 671

Re: Hey GMs,what did you do with engineers???....

Post#8 » Tue Oct 18, 2016 9:48 pm

TenTonHammer wrote:
ToXoS wrote:The real problem here is that even before the buff, there was a lot more engies than magi.
But now that both classes are buffed, ofc everyone is whining about engies, because there is still a lot more engies than magi.
So yeah, it's a population problem.
You have to understand that destro players are an extremely honorable lot

We don't play op ez mode classes

But the devs in their infinite and undeniable destro bias has chosen to repeatadly buff the most op class in the game


There is a reason that from the very beginning of the game people have been saying nerf magus
:lol:

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Bjoernlaeker
Posts: 26

Re: Hey GMs,what did you do with engineers???....

Post#9 » Tue Oct 18, 2016 9:53 pm

Today at Reik: 2 turrets on the same spot its like a railgun!

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peterthepan3
Posts: 6509

Re: Hey GMs,what did you do with engineers???....

Post#10 » Tue Oct 18, 2016 10:20 pm

Bullen1995 wrote:Lets be honest here even if you agree or not the damage is to high honestly. Its the damage combined with the range thats triggers people.

I understand the fact that Engineers need somthing special to be Viable since its been labled as one of the worst classes in t4 and if you play the class it generaly sucks to not be as superior as the others. But i would lie if i said that i didnt notice anything in scenarios and how ligth armor classes get blown to pieces with crits going over 2500 damage. While a player with light armor generally have around 5 to 6k hp.

Unshakable focus was cut to only provide 75% bonus damage instead of 100% so it is indeed a nerf but we talking a (140%) damage increase with both even after the nerf.

While beeing provided with the range you have to take into a count that engineers can deal damage consistanly which puts alot of preassure on everyone especially when we dont have a los system.

I agree that engineers needs a damage increase but i think it rather should be a periodical Buff with Unshakable focus back to a 100% and a tweaking of the stacks. Prehaps a slightly range cut.
BWs can get the same sorts of crits but more consistently; SWs can do crazy damage with their M2, too; WLs can 2 GCD kill squishies.

An engineer has to stand still for 10+ seconds to become that potent, and can be LOS'd/pushed to prevent him from doing any damage. It sounds to me like you're arguing this from a pug v pug scenario PoV where many classes can be considered 'powerful' due to lack of any proper strategic opposition/counterplay.

Also worth mentioning that we currently using annihilator gear values, i.e. not very high armor. As soon as conqueror/invader+ come in, you can expect to see the engineer's physical DPS take a plummet.
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