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Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 11:56 am
by Evilspinnre
So yes, you would prefer an empty fort with pvd.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 12:24 pm
by Zxul
jbrutal wrote: Sun Jul 09, 2023 5:59 am how about add something extremely OP at rr200 so every chases the carrot :D
Per calculations someone made, rr200 will take several centuries of RL playtime, so not likely to work :p

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 12:32 pm
by Garamore
Evilspinnre wrote: Sun Jul 09, 2023 11:56 am So yes, you would prefer an empty fort with pvd.
No I’d like people to actually RvR. You seem to want to keep the capability to push a fort and swap sides knowing it’s an easy farm.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 12:41 pm
by bw10
xrealming is literally a non issue. if you want to fix it though, make it so losing side gets war crests every X minutes spent around BO's (and in keeps, during sieges). no restrictions will help. whatever they come up with, if people wont be able to dodge it with vpn/alt account, they simply wont play and the game will die a little bit more. what forum posters need to understand, is that the crushing majority doesnt actually want to work for their fun. and ror is notoriously easy game to have a bad time in.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 12:48 pm
by Scottx125
RvR balance has nothing to do with correct X-realming. That being swapping sides to give everyone something to fight. Otherwise if people x-realm to the winning side it just makes a bad situation worse.

There only needs to be 1 issue fixed. How do we stop people jumping onto the side that's winning over the side that's losing? I don't have a solid solution to that problem aside from making one side stronger/weaker based on numbers/gear/MMR rating within a local area.

The current AAO solution simply isn't enough. If you get killed again and again you're not going to be earning anything and are simply there to feed the winning side. The flip side to this is, whilst the winning side will be getting little to no reward. They can still earn bags.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 2:47 pm
by Bozzax
Example going by last 3-4 hours order rather farm with 58-61% aao and 80-90% winrate in scs then xrealm and yes non pugs as well

I bet first sign of an org dest wb will swing it to 40% order and 60% dest :D :D :D :D :D :D :D :D

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 3:21 pm
by Garamore
Winning scens currently gives far far more rr and crests than RvR hence people are hard farming scs and not doing RvR.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 4:07 pm
by lemao
Garamore wrote: Sun Jul 09, 2023 3:21 pm Winning scens currently gives far far more rr and crests than RvR hence people are hard farming scs and not doing RvR.
Only if you win, many "premades" stop qing when they face stronger enemies. Scs only give good RR if you win or get some kills

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 4:40 pm
by CountTalabecland
Why would anyone xrealm when doing pvdoor gives rewards?

Weekly medals give at least 150 for running through empty zones plus bags.

Losing gives you nothing.

Unless they shift the RvR system, I don't see any of this changing.

Re: Xrealm imbalance quick fix

Posted: Sun Jul 09, 2023 5:31 pm
by Phantasm
CountTalabecland wrote: Sun Jul 09, 2023 4:40 pm Why would anyone xrealm when doing pvdoor gives rewards?

Weekly medals give at least 150 for running through empty zones plus bags.

Losing gives you nothing.

Unless they shift the RvR system, I don't see any of this changing.
Ill actually check how many crests give 2-3 hrs RvR in org Warband. Always wanted to do it, but I always forget before logout.