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Re: XP off
Posted: Sun Nov 15, 2015 3:33 pm
by Renork
Azarael wrote:TooGraphic wrote:Twinks are enjoyable for all the wrong reasons. Yeah it's fun to effortlessly murder everyone else but on the other hand they make the game less enjoyable for others specifically new players. Server longevity is directly related to not only retaining players but bringing them in. If you want to see this server stick around for as long as possible then it has to be fun for everyone not just ourselves.
This is exactly my thought. The lower tiers are training areas for T4. I
especially object to players twinking in T1 - a tier in which new players come to learn the game. I've always felt that was scummy behaviour, comparable to smurfing with new accounts in matchmaking games because you think you're entitled to play against lower level competition than your own level.
You should consider XP increase 1-26 once t3 is released.
Re: XP off
Posted: Sun Nov 15, 2015 3:40 pm
by Toldavf
Why should they consider that? It's like saying here's our game but you don't have to play it you can go straight to the end.
Don't just give it all away for free.
Re: XP off
Posted: Sun Nov 15, 2015 3:43 pm
by Renork
Toldavf wrote:Why should they consider that? It's like saying here's our game but you don't have to play it you can go straight to the end.
Don't just give it all away for free.
People like you are the reason I use the word retard

. This isn't your planet or your internet, everyone is entitled to their own opinion. Did I say HOW MUCH xp increase? jesus I'm glad I'll never know patient history or I would be an awful health care professional.
Re: XP off
Posted: Sun Nov 15, 2015 3:49 pm
by Toldavf
I'm sorry I didn't realise this forum wasn't a place where I can share my opinion nvm then.
I asked a simple question you started hurling abuse.
Re: XP off
Posted: Sun Nov 15, 2015 3:59 pm
by Sulorie
Nishka wrote:Sulorie wrote:Maybe it's because people don't get appropriate items for their rank fast enough to not outrank them. And when they get talismans, they save them for later. Why waste a good talisman for maybe 1 hour play time?
The gap between normal item standard (+ talismans) and "super twinked" is quite short.
No, it's not. A twink can afford to spend hours or even days grinding for superior items or crafting best tals avaible and brewing the strongest pots. And while the difference between a single blue and green item is small, in the end those tiny advantages all together give you a HUGE power boost.
I've tried to reach the strength level of my toon while playing normal characters. It's nigh impossible.
Players with backup WILL twink out their toon.
They will leave the tier because no XP-off but new players with backup from higher leveled toons will start and the same happens again.
You solve absolutely nothing, all you do is making it impossible for players without backup to use any talismans at all, because they would waste them. You remove crafting for the majority because it won't be worth to use it in the lower tiers. You won't stop supported twinks from using the stuff.
You want to reduce power gaps, yet you increase them.

Re: XP off
Posted: Sun Nov 15, 2015 4:02 pm
by Renork
You do know there's a difference between expressing an opinion and trying to impose your own or discredit someone else's opinion right? I simply stated they should consider an xp increase for the lower tiers later on, I did not mention HOW MUCH of an increase (it could be 10%, 15%, etc). You quote my post and are attempting to discredit my opinion on the matter.
Let me explain to you the difference:
Well, I personally believe they shouldn't introduce an xp bonus because people should dedicate time to the game.
Vs.
Why should they consider that? It's like saying here's our game but you don't have to play it you can go straight to the end.
Don't just give it all away for free.
Do you see how douchy you sound? Ps. XP = not endgame.
Re: XP off
Posted: Sun Nov 15, 2015 4:17 pm
by Toldavf
Well I apologise for not wording it more diplomatically but if I had wanted to sound "douchy" there would of been more exclamation marks.
I asked a question to you and I made a point about why I feel its a bad idea.
Tbh if you want more active lower tier speeding players through them with an xp increase isn't the best option in my opinion.
Re: XP off
Posted: Sun Nov 15, 2015 4:31 pm
by Renork
Toldavf wrote:Well I apologise for not wording it more diplomatically but if I had wanted to sound "douchy" there would of been more exclamation marks.
I asked a question to you and I made a point about why I feel its a bad idea.
Tbh if you want more active lower tier speeding players through them with an xp increase isn't the best option in my opinion.
You can't have an active lower tier without xp off, but then this introduces twinks that end up driving away new players to the server, so either way it's a lose-lose situation.
Why the xp increase?
Once everyone hits t3 they will be grinding for their rr/gear (assuming rr gets increased again). The lower tiers will be pretty empty (like it was on live prior to /xp off). Questing is very slow and a lot of quests are bugged, also PQ's are not working. So if you're a new player you will be stuck grinding mobs to catch up, this will
also drive players away.
You could say people should grind together, but ultimately people don't generally reach out to others to group up nowadays. So your other option is to find a guild and get PL'ed?
12-20 SC pops are pretty slow to pop, but players can just ride the zerg and level accordingly. Once another tier is introduced, then that will go away.
Re: XP off
Posted: Sun Nov 15, 2015 10:20 pm
by magicthighs
Do you know how much fun it is to play a scenario like Nordenwatch against a team with twink tanks?
None at all.
Re: XP off
Posted: Sun Nov 15, 2015 11:43 pm
by Ridduk
No for an xp off but i think a item that cuts xp in half would be reasonable