Re: Caledor Woods/Eternal Citadel Proposal
Posted: Wed Dec 14, 2016 10:20 pm
If you want teams to actively queue for CW/EC all the time let's start with giving them some more renown ...
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=18920
Pretty much this...DefinitelyNotWingz wrote:Cimba wrote:Melee heal dok/wp are just broken in small scale. So it cant be that they aren't imbalanced anymore. Maybe it's because some people can't/don't want adapt to change? Maybe it's because some of the driving players of that community are perm banned? Well doesn't matter in the end.Zamoth wrote:Asked yourself why 6vs6 is dead atm? Maybe there is some sort of coherence to what has "happened" to heal doks/wps....
I ilke the proposal. Even though I have doubts that it will be done. The Devs have stated repeatedly that they consider their part done with introducing 6on6 scenarios.
I don't think there is any need for any kind of rankings. I mean we're talking about ~1k active players. If every fraction has more then 6 or 7 grps that actually play better then PUG level I would be surprised. The grps know each other and if they are honest with themself know where they are ranked.
I partly agree with Cimba.
In my opinion the new kind of meleedok requires 0 (zero) skill since you cant really counter a 0 cd ability which is not a cast, not affected by hd and cant really be blocked or parried. The fact that order doesnt have a decent cd increase makes it even worse.
Apart from that, procs still exist and require even less skill than mdoks.
On top of that there is like a handful of grps left, not even half as many as in t3.
Face it, 6on6 is as dead as smallscale balance.
I solo queue, duo queue, and group queue all the time. In the lakes, I get massacred in 1v1s and I destroy in 1v1s based on my setup, at the time, and the player I'm facing. You can't equate solo vs group play into skill directly, as so many people like to do, especially when you have classes that were designed to be efficient solo killers and others that were designed to be part of a group. Dueling means nothing either since most people respec just for duels. I participated in hundreds of 1v1s and I was always specced the same way as I was in the lakes (tanky 2 and glass cannon rift usually).drmordread wrote:The reason you see little pre made interest in the 6v6 SC's is because premades do not want to lose, so they solo que for the PUG sc. Which reinforces the thinking I have had since live .... 6 man premades are just bad players who need (a) a group so they can function and (b) Pugs to beat up on so that they can stroke their egos with wins.
I'm interested in this. Not because I run in any premades, but because I can recognize that it's a tougher queue to get rolling. Alt appearance gear is going to be a post-Patcher project, as we've said before. The Patcher is real. I've used it. Going to need a bunch of work to get it to a release state, but it is a real thing, not hand-waving dismissal. What system we might use at that time hasn't been determined yet. However, I could see making a couple repeatable quests for different win totals and having some vanity items/dye out there.Dabbart wrote:Giving any added gains to 6man SCs. There have been a bunch of threads about adding more medallions/xp/RR/etc to the 6man queues due to the added nature of difficulty in beating another premade, or simply to give cosmetic gear/extra gains from SCs to incentivise more organized play.
Every thread was answered the same, (obviously not directly quoting) "You don't need any more gains than you inherently have from forming a 6man." Refering to the "advantage" over the standard players that you have for being in a com-organized group of buddies whom all spec to support the group. Fight for the sake of the fight, not the inherent bonus you get. Which I agree with. But at some point, maybe a Carrot just for the sake of it might be worthwhile.
Using Alt appearances for Carrots was also dismissed, since we, the players, have no idea what is in store for us in terms of appearances for yet to be released gear. So that which we want, might already be used for something else. Not to mention Live event rewards. Using the "tokens" for other types of alt appearances(like from lairs) could be cool though.
The topic however, should not get bogged down into what the Carrot should be, but(imo) about whether or not a Carrot should be there at all?Spoiler:

